/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * coll.c: Collet on a loan * * Known contributors to this file: * Pat Loney, 1992 * Steve McClure, 1996-2000 */ #include #include "misc.h" #include "player.h" #include "var.h" #include "file.h" #include "sect.h" #include "item.h" #include "loan.h" #include "news.h" #include "nat.h" #include "xy.h" #include "commands.h" #include "optlist.h" int coll(void) { register int arg; register int i; register int val; time_t now; s_char *p; struct lonstr loan; struct sctstr sect; coord x, y; long due; long last; long rdur; long xdur; double rate; double owed; double pay; s_char buf[1024]; if (!opt_LOANS) { pr("Loans are not enabled.\n"); return RET_FAIL; } if ((arg = onearg(player->argp[1], "Collect on loan #")) < 0) return RET_SYN; /* Check if it's a valid loan. That means, is it a valid loan, owed to this player, with a valid duration and it's been signed. */ if (!getloan(arg, &loan) || (loan.l_loner != player->cnum) || (loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) { pr("You aren't owed anything on that loan...\n"); return RET_FAIL; } /* If we got here, we check to see if it's been defaulted on. We already know it's owed to this player. */ (void)time(&now); due = loan.l_duedate; if (now <= due) { pr("There has been no default on loan %d\n", arg); return RET_FAIL; } last = loan.l_lastpay; if (last < due && due < now) { rdur = due - last; xdur = now - due; } else if (due < last) { rdur = 0; xdur = now - last; } rate = loan.l_irate / (loan.l_ldur * 8.64e6); /* changed following to avoid overflow 3/27/89 bailey@math-cs.kent.edu owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0) * loan.l_amtdue; Begin overflow fix */ owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0); if (((1 << 30) / owed) < loan.l_amtdue) owed = (1 << 30); else owed *= loan.l_amtdue; /* End overflow fix */ pr("You are owed $%.2f on that loan.\n", owed); if (!(p = getstarg(player->argp[2], "What sector do you wish to confiscate? ", buf))) return RET_SYN; if (!check_loan_ok(&loan)) return RET_FAIL; if (!sarg_xy(p, &x, &y) || !getsect(x, y, §)) return RET_SYN; if (!neigh(x, y, player->cnum)) { pr("You are not adjacent to %s\n", xyas(x, y, player->cnum)); return RET_FAIL; } if (sect.sct_own != loan.l_lonee) { pr("%s is not owned by %s.\n", xyas(x, y, player->cnum), cname(loan.l_lonee)); return RET_FAIL; } pay = dchr[sect.sct_type].d_value * ((float)sect.sct_effic + 100.0); for (i = 0; ichr[i].i_name; i++) { if (ichr[i].i_value == 0 || ichr[i].i_vtype == 0) continue; val = sect.sct_item[ichr[i].i_vtype]; pay += val * ichr[i].i_value; } pr("That sector (and its contents) is valued at $%.2f\n", pay); if (pay > owed * 1.2) { pr("That is more than is owed!\n"); return RET_FAIL; } if (sect.sct_type == SCT_CAPIT || sect.sct_type == SCT_MOUNT) caploss(§, sect.sct_own, "that was %s's capital!\n"); sect.sct_item[I_MILIT] = 1; /* FIXME no where did this guy come from? */ /* Consider modifying takeover to take a "no che" argument and putting using it here again. */ /* (void) takeover(§, player->cnum);*/ makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y); makenotlost(EF_SECTOR, player->cnum, 0, sect.sct_x, sect.sct_y); sect.sct_own = player->cnum; memset(sect.sct_dist, 0, sizeof(sect.sct_dist)); memset(sect.sct_del, 0, sizeof(sect.sct_del)); sect.sct_off = 1; sect.sct_dist_x = sect.sct_x; sect.sct_dist_y = sect.sct_y; putsect(§); nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1); if (pay >= owed) { loan.l_ldur = 0; nreport(loan.l_lonee, N_REPAY_LOAN, player->cnum, 1); wu(0, loan.l_lonee, "%s seized %s to satisfy loan #%d\n", cname(player->cnum), xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg); pr("That loan is now considered repaid.\n"); } else { (void)time(&loan.l_lastpay); owed -= pay; loan.l_amtdue = (long)owed; pay += loan.l_amtpaid; loan.l_amtpaid = pay; wu(0, loan.l_lonee, "%s seized %s in partial payment of loan %d.\n", cname(player->cnum), xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg); pr("You are still owed $%.2f on loan %d.\n", owed, arg); } putloan(arg, &loan); return RET_OK; }