/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * chance.c: Roll dice * * Known contributors to this file: * */ #include #include #include #include "chance.h" /* * Return non-zero with probability D. */ int chance(double d) { return d > (random() % 32768) / 32768.0; } /* * Return a random number in [0..N-1]. */ int roll0(int n) { return random() % n; } /* * Return a random number in [1..N]. */ int roll(int n) { return 1 + random() % n; } /* * Round VAL to nearest integer (on the average). * VAL's fractional part is chance to round up. */ int roundavg(double val) { double flr = floor(val); return (int)(flr + chance(val - flr)); } /* * Seed the pseudo-random number generator with SEED. * The sequence of pseudo-random numbers is repeatable by seeding it * with the same value. */ void seed_prng(unsigned seed) { srandom(seed); }