/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* desi.c: Redesignate sectors
*
* Known contributors to this file:
* Steve McClure, 1998-2000
* Markus Armbruster, 2004-2009
*/
#include
#include "commands.h"
#include "map.h"
#include "optlist.h"
int
desi(void)
{
int n;
char *p;
int des;
struct nstr_sect nstr;
struct sctstr sect;
struct natstr *natp;
char prompt[128];
char buf[1024];
int changed = 0;
int rc = RET_OK;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
natp = getnatp(player->cnum);
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
if (!player->god && dchr[sect.sct_type].d_cost < 0)
continue;
sprintf(prompt, "%s %d%% %s desig? ",
xyas(sect.sct_x, sect.sct_y, player->cnum),
sect.sct_effic, dchr[sect.sct_type].d_name);
if (!(p = getstarg(player->argp[2], prompt, buf))) {
rc = RET_FAIL;
break;
}
if (!check_sect_ok(§))
continue;
des = sct_typematch(p);
if (des < 0) {
pr("No such designation\n"
"See \"info Sector-types\" for possible designations\n");
rc = RET_FAIL;
break;
}
if (!player->god) {
if (des == SCT_WASTE) {
pr("Only a nuclear device (or %s) can make a %s!\n",
cname(0), dchr[des].d_name);
rc = RET_FAIL;
break;
}
if (dchr[des].d_cost < 0) {
pr("Only %s can designate a %s!\n",
cname(0), dchr[des].d_name);
rc = RET_FAIL;
break;
}
if (dchr[des].d_terrain != dchr[sect.sct_type].d_terrain) {
pr("You can't change a %s into a %s\n",
dchr[sect.sct_type].d_name, dchr[des].d_name);
continue;
}
}
if (sect.sct_type == des && sect.sct_newtype == des)
continue;
if ((des == SCT_HARBR || des == SCT_BHEAD) && !sect.sct_coastal) {
pr("%s does not border on water.\n",
xyas(nstr.x, nstr.y, player->cnum));
if (player->god)
pr("But if it's what you want ...\n");
else
continue;
}
if (sect.sct_type == SCT_SANCT && !player->god)
continue;
n = sect.sct_type;
if ((sect.sct_newtype != des) && (sect.sct_type != des)
&& dchr[des].d_cost > 0) {
if (natp->nat_money < player->dolcost + dchr[des].d_cost) {
pr("You can't afford a %s!\n", dchr[des].d_name);
rc = RET_FAIL;
break;
}
player->dolcost += dchr[des].d_cost;
}
if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
if (player->god)
set_coastal(§, sect.sct_type, des);
sect.sct_type = des;
sect.sct_effic = 0;
changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
dchr[des].d_mnem, 0);
}
sect.sct_newtype = des;
putsect(§);
if (!player->god
&& sect.sct_x == natp->nat_xcap && sect.sct_y == natp->nat_ycap
&& des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT)
pr("You have redesignated your capital!\n");
if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
if (n != SCT_BHEAD)
continue;
bridgefall(§);
}
}
if (changed)
writemap(player->cnum);
return rc;
}