/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * lost.c: List lost items * * Known contributors to this file: * Steve McClure, 1997 */ #include #include "commands.h" #include "lost.h" int lost(void) { int nlost; struct nstr_item ni; struct loststr lost; time_t now; if (!snxtitem(&ni, EF_LOST, player->argp[1] ? player->argp[1] : "*", NULL)) return RET_SYN; prdate(); nlost = 0; time(&now); pr("DUMP LOST ITEMS %ld\n", (long)now); if (player->god) pr("owner "); pr("type id x y timestamp\n"); while (nxtitem(&ni, &lost)) { if (lost.lost_owner == 0) continue; if (lost.lost_owner != player->cnum && !player->god) continue; if (player->god) pr("%d ", lost.lost_owner); pr("%d %d ", lost.lost_type, lost.lost_id); prxy("%d %d ", lost.lost_x, lost.lost_y); pr("%ld\n", (long)lost.lost_timestamp); nlost++; } if (nlost == 0) { if (player->argp[1]) pr("%s: Nothing lost.\n", player->argp[1]); else pr("%s: Nothing lost.\n", ""); } else pr("%d lost item%s.\n", nlost, splur(nlost)); return RET_OK; }