/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * map.c: Display a map of sectors. * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 * Marc Olzheim, 2004 * Markus Armbruster, 2005-2011 */ #include #include "commands.h" #include "map.h" int map(void) { int unit_type = EF_BAD; int bmap = 0; char *str, *prompt; char buf[1024]; char prompt_buf[128]; if (**player->argp != 'm') { if (**player->argp == 'b') bmap = 'b'; else if (**player->argp == 'n') { unit_type = EF_NUKE; if (player->argp[0][1] == 'b') bmap = 'b'; else bmap = 'n'; } else { if (**player->argp == 'l') unit_type = EF_LAND; else if (**player->argp == 'p') unit_type = EF_PLANE; else if (**player->argp == 's') unit_type = EF_SHIP; else { logerror("map: bad player->argp[0]"); return RET_SYN; } if (player->argp[0][1] == 'b') bmap = 'b'; } } if (unit_type == EF_BAD) prompt = "(sects)? "; else { sprintf(prompt_buf, "(sects, %s)? ", ef_nameof(unit_type)); prompt = prompt_buf; } str = getstarg(player->argp[1], prompt, buf); if (!str || !*str) return RET_SYN; if (unit_type == EF_BAD) unit_type = EF_SHIP; return do_map(bmap, unit_type, str, player->argp[2]); }