/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* newe.c: Show new sector efficiency (projected)
*
* Known contributors to this file:
* Thomas Ruschak, 1993
* Markus Armbruster, 2004-2016
*/
#include
#include "commands.h"
#include "item.h"
#include "optlist.h"
#include "update.h"
int
newe(void)
{
struct natstr *natp;
struct sctstr sect;
struct nstr_sect nstr;
int nsect;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
player->simulation = 1;
prdate();
nsect = 0;
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
if (!sect.sct_off) {
natp = getnatp(sect.sct_own);
do_feed(§, natp, etu_per_update, 1);
buildeff(§);
}
if (nsect++ == 0) {
pr("EFFICIENCY SIMULATION\n");
pr(" sect des projected eff\n");
}
prxy("%4d,%-4d", nstr.x, nstr.y);
pr(" %c", dchr[sect.sct_type].d_mnem);
pr(" %3d%%\n", sect.sct_effic);
}
player->simulation = 0;
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return RET_OK;
}