/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * human.c: Food related functions * * Known contributors to this file: * Dave Pare, 1986 * Steve McClure, 1996 * Markus Armbruster, 2004-2016 */ #include #include #include "chance.h" #include "item.h" #include "optlist.h" #include "nat.h" #include "news.h" #include "player.h" #include "prototypes.h" #include "sect.h" #include "update.h" #include "xy.h" static int new_work(struct sctstr *, int); static int growfood(struct sctstr *, int, int); static int starve_some(short *, i_type, int); static void trunc_people(struct sctstr *, struct natstr *); static int grow_people(struct sctstr *, int, struct natstr *, int); static int babies(int, int, double, int, int, int); /* * feed the individual sector */ void do_feed(struct sctstr *sp, struct natstr *np, int etu, int round_babies_down) { int work_avail; int starved, sctwork; int needed; int maxworkers; int manna; maxworkers = max_workers(np->nat_level[NAT_RLEV], sp); work_avail = new_work(sp, total_work(sp->sct_work, etu, sp->sct_item[I_CIVIL], sp->sct_item[I_MILIT], sp->sct_item[I_UW], maxworkers)); if (sp->sct_type != SCT_SANCT) { manna = 0; if (opt_NOFOOD == 0) { needed = (int)ceil(food_needed(sp->sct_item, etu)); if (sp->sct_item[I_FOOD] < needed) { /* need to grow "emergency rations" */ work_avail -= 2 * growfood(sp, work_avail / 2, etu); /* It's twice as hard to grow those than norm */ if (sp->sct_item[I_FOOD] == 0) /* Conjure up 1f to make life easier for the player */ manna = sp->sct_item[I_FOOD] = 1; } } starved = feed_people(sp->sct_item, etu); if (starved > 0) { if (!player->simulation) { /* don't report POGO starvation */ if (sp->sct_own) { wu(0, sp->sct_own, "%d starved in %s.\n", starved, xyas(sp->sct_x, sp->sct_y, sp->sct_own)); if (starved > 25) nreport(sp->sct_own, N_DIE_FAMINE, 0, 1); } } sp->sct_loyal += roll(8) + 1; sctwork = 0; } else { sctwork = sp->sct_work; if (sctwork < 100) sctwork += 7 + roll(15); if (sctwork > 100) sctwork = 100; grow_people(sp, etu, np, round_babies_down); work_avail = new_work(sp, total_work(sp->sct_work, etu, sp->sct_item[I_CIVIL], sp->sct_item[I_MILIT], sp->sct_item[I_UW], maxworkers)); /* FIXME restores work charged for growfood() */ /* age che */ sp->sct_che = age_people(sp->sct_che, etu); } if (manna) /* Take away food we conjured up */ sp->sct_item[I_FOOD] = 0; } else sctwork = 100; /* Here is where we truncate extra people, always */ trunc_people(sp, np); sp->sct_work = sctwork; sp->sct_avail = work_avail; } static int new_work(struct sctstr *sp, int delta) { int rollover = sp->sct_avail; if (sp->sct_type != sp->sct_newtype) rollover = 0; if (rollover > rollover_avail_max) rollover = rollover_avail_max; if (rollover > delta / 2 + 1) rollover = delta / 2 + 1; return rollover + delta; } static int growfood(struct sctstr *sp, int work, int etu) { int food_fertil; int food_workers; int food; int work_used; food_workers = work * fcrate; food_fertil = etu * sp->sct_fertil * fgrate; food = MIN(food_workers, food_fertil); if (food > ITEM_MAX - sp->sct_item[I_FOOD]) food = ITEM_MAX - sp->sct_item[I_FOOD]; sp->sct_item[I_FOOD] += food; work_used = food / fcrate; return work_used; } /* * returns the number who starved, if any. */ int feed_people(short *vec, int etu) { int to_starve, starved; if (opt_NOFOOD) return 0; to_starve = famine_victims(vec, etu); starved = starve_some(vec, I_UW, to_starve); starved += starve_some(vec, I_CIVIL, to_starve - starved); starved += starve_some(vec, I_MILIT, to_starve - starved); vec[I_FOOD] -= roundavg(food_needed(vec, etu)); if (vec[I_FOOD] < 0) vec[I_FOOD] = 0; return starved; } /* * Return food eaten by people in @vec[] in @etu ETUs. */ double food_needed(short *vec, int etu) { int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]; double need = etu * eatrate * people; return need; } /* * Return number of famine victims in @vec[] for @etu ETUs. */ int famine_victims(short *vec, int etu) { double can_eat = vec[I_FOOD] / (etu * eatrate); int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]; if (people <= can_eat) return 0; if (can_eat <= people / 2) return people / 2; return (int)(people - can_eat); } /* * Starve up to @num people of @vec[@whom]. * Return the number of actually starved. */ static int starve_some(short *vec, i_type whom, int num) { int retval = MIN(num, vec[whom]); vec[whom] -= retval; return retval; } /* * Truncate any extra people that may be around */ static void trunc_people(struct sctstr *sp, struct natstr *np) { int maxpop = max_pop(np->nat_level[NAT_RLEV], sp); if (sp->sct_item[I_CIVIL] > maxpop) sp->sct_item[I_CIVIL] = maxpop; if (sp->sct_item[I_UW] > maxpop) sp->sct_item[I_UW] = maxpop; } /* * Grow babies, and add to populace. * XXX Might think about dropping in a birth * rate limitation on countries with high tech * production? Maybe with just high education? */ static int grow_people(struct sctstr *sp, int etu, struct natstr *np, int round_down) { int newciv; int newuw; int maxpop = max_pop(np->nat_level[NAT_RLEV], sp); newciv = babies(sp->sct_item[I_CIVIL], etu, obrate, sp->sct_item[I_FOOD], maxpop, round_down); sp->sct_item[I_CIVIL] += newciv; newuw = babies(sp->sct_item[I_UW], etu, uwbrate, sp->sct_item[I_FOOD], maxpop, round_down); sp->sct_item[I_UW] += newuw; /* * subtract the baby eat food (if we are using FOOD) and return * # of births. */ if (opt_NOFOOD == 0 && (newciv || newuw)) sp->sct_item[I_FOOD] -= roundavg((newciv + newuw) * babyeat); return newciv + newuw; } /* * Return the number of babies born to @adults in @etu ETUs. * @brate is the birth rate. * @food is the food available for growing babies. * @maxpop is the population limit. * If @round_down, discard fractions instead of rounding them * randomly. */ static int babies(int adults, int etu, double brate, int food, int maxpop, int round_down) { double new_birth; int new_food, new; if (adults >= maxpop) return 0; new_birth = brate * etu * adults; new = round_down ? (int)new_birth : roundavg(new_birth); if (!opt_NOFOOD) { new_food = (int)(food / (2.0 * babyeat)); if (new > new_food) new = new_food; } if (adults + new > maxpop) new = maxpop - adults; return new; }