/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* human.c: Food related functions
*
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996
* Markus Armbruster, 2004-2016
*/
#include
#include
#include "chance.h"
#include "item.h"
#include "optlist.h"
#include "nat.h"
#include "news.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "update.h"
#include "xy.h"
static int new_work(struct sctstr *, int);
static int growfood(struct sctstr *, int, int);
static int starve_some(short *, i_type, int);
static void trunc_people(struct sctstr *, struct natstr *);
static int grow_people(struct sctstr *, int, struct natstr *, int);
static int babies(int, int, double, int, int, int);
/*
* feed the individual sector
*/
void
do_feed(struct sctstr *sp, struct natstr *np, int etu,
int round_babies_down)
{
int work_avail;
int starved, sctwork;
int needed;
int maxworkers;
int manna;
maxworkers = max_workers(np->nat_level[NAT_RLEV], sp);
work_avail = new_work(sp,
total_work(sp->sct_work, etu,
sp->sct_item[I_CIVIL],
sp->sct_item[I_MILIT],
sp->sct_item[I_UW],
maxworkers));
if (sp->sct_type != SCT_SANCT) {
manna = 0;
if (opt_NOFOOD == 0) {
needed = (int)ceil(food_needed(sp->sct_item, etu));
if (sp->sct_item[I_FOOD] < needed) {
/* need to grow "emergency rations" */
work_avail -= 2 * growfood(sp, work_avail / 2, etu);
/* It's twice as hard to grow those than norm */
if (sp->sct_item[I_FOOD] == 0)
/* Conjure up 1f to make life easier for the player */
manna = sp->sct_item[I_FOOD] = 1;
}
}
starved = feed_people(sp->sct_item, etu);
if (starved > 0) {
if (!player->simulation) {
/* don't report POGO starvation */
if (sp->sct_own) {
wu(0, sp->sct_own, "%d starved in %s.\n", starved,
xyas(sp->sct_x, sp->sct_y, sp->sct_own));
if (starved > 25)
nreport(sp->sct_own, N_DIE_FAMINE, 0, 1);
}
}
sp->sct_loyal += roll(8) + 1;
sctwork = 0;
} else {
sctwork = sp->sct_work;
if (sctwork < 100)
sctwork += 7 + roll(15);
if (sctwork > 100)
sctwork = 100;
grow_people(sp, etu, np, round_babies_down);
work_avail = new_work(sp,
total_work(sp->sct_work, etu,
sp->sct_item[I_CIVIL],
sp->sct_item[I_MILIT],
sp->sct_item[I_UW],
maxworkers));
/* FIXME restores work charged for growfood() */
/* age che */
sp->sct_che = age_people(sp->sct_che, etu);
}
if (manna)
/* Take away food we conjured up */
sp->sct_item[I_FOOD] = 0;
} else
sctwork = 100;
/* Here is where we truncate extra people, always */
trunc_people(sp, np);
sp->sct_work = sctwork;
sp->sct_avail = work_avail;
}
static int
new_work(struct sctstr *sp, int delta)
{
int rollover = sp->sct_avail;
if (sp->sct_type != sp->sct_newtype)
rollover = 0;
if (rollover > rollover_avail_max)
rollover = rollover_avail_max;
if (rollover > delta / 2 + 1)
rollover = delta / 2 + 1;
return rollover + delta;
}
static int
growfood(struct sctstr *sp, int work, int etu)
{
int food_fertil;
int food_workers;
int food;
int work_used;
food_workers = work * fcrate;
food_fertil = etu * sp->sct_fertil * fgrate;
food = MIN(food_workers, food_fertil);
if (food > ITEM_MAX - sp->sct_item[I_FOOD])
food = ITEM_MAX - sp->sct_item[I_FOOD];
sp->sct_item[I_FOOD] += food;
work_used = food / fcrate;
return work_used;
}
/*
* returns the number who starved, if any.
*/
int
feed_people(short *vec, int etu)
{
int to_starve, starved;
if (opt_NOFOOD)
return 0;
to_starve = famine_victims(vec, etu);
starved = starve_some(vec, I_UW, to_starve);
starved += starve_some(vec, I_CIVIL, to_starve - starved);
starved += starve_some(vec, I_MILIT, to_starve - starved);
vec[I_FOOD] -= roundavg(food_needed(vec, etu));
if (vec[I_FOOD] < 0)
vec[I_FOOD] = 0;
return starved;
}
/*
* Return food eaten by people in @vec[] in @etu ETUs.
*/
double
food_needed(short *vec, int etu)
{
int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
double need = etu * eatrate * people;
return need;
}
/*
* Return number of famine victims in @vec[] for @etu ETUs.
*/
int
famine_victims(short *vec, int etu)
{
double can_eat = vec[I_FOOD] / (etu * eatrate);
int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
if (people <= can_eat)
return 0;
if (can_eat <= people / 2)
return people / 2;
return (int)(people - can_eat);
}
/*
* Starve up to @num people of @vec[@whom].
* Return the number of actually starved.
*/
static int
starve_some(short *vec, i_type whom, int num)
{
int retval = MIN(num, vec[whom]);
vec[whom] -= retval;
return retval;
}
/*
* Truncate any extra people that may be around
*/
static void
trunc_people(struct sctstr *sp, struct natstr *np)
{
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
if (sp->sct_item[I_CIVIL] > maxpop)
sp->sct_item[I_CIVIL] = maxpop;
if (sp->sct_item[I_UW] > maxpop)
sp->sct_item[I_UW] = maxpop;
}
/*
* Grow babies, and add to populace.
* XXX Might think about dropping in a birth
* rate limitation on countries with high tech
* production? Maybe with just high education?
*/
static int
grow_people(struct sctstr *sp, int etu, struct natstr *np, int round_down)
{
int newciv;
int newuw;
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
newciv = babies(sp->sct_item[I_CIVIL], etu, obrate,
sp->sct_item[I_FOOD], maxpop, round_down);
sp->sct_item[I_CIVIL] += newciv;
newuw = babies(sp->sct_item[I_UW], etu, uwbrate,
sp->sct_item[I_FOOD], maxpop, round_down);
sp->sct_item[I_UW] += newuw;
/*
* subtract the baby eat food (if we are using FOOD) and return
* # of births.
*/
if (opt_NOFOOD == 0 && (newciv || newuw))
sp->sct_item[I_FOOD] -= roundavg((newciv + newuw) * babyeat);
return newciv + newuw;
}
/*
* Return the number of babies born to @adults in @etu ETUs.
* @brate is the birth rate.
* @food is the food available for growing babies.
* @maxpop is the population limit.
* If @round_down, discard fractions instead of rounding them
* randomly.
*/
static int
babies(int adults, int etu, double brate, int food, int maxpop,
int round_down)
{
double new_birth;
int new_food, new;
if (adults >= maxpop)
return 0;
new_birth = brate * etu * adults;
new = round_down ? (int)new_birth : roundavg(new_birth);
if (!opt_NOFOOD) {
new_food = (int)(food / (2.0 * babyeat));
if (new > new_food)
new = new_food;
}
if (adults + new > maxpop)
new = maxpop - adults;
return new;
}