/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * material.c: Tries to find materials for production * * Known contributors to this file: * Ville Virrankoski, 1996 * Markus Armbruster, 2007-2016 */ #include #include "chance.h" #include "sect.h" #include "update.h" /* * Get build materials from sector @sp. * Array @mvec[ITEM_MAX+1] defines the materials needed to build 100%. * @pct is the percentage to build. * Adjust build percentage downwards so that available materials * suffice. Remove the materials. * Return adjusted build percentage. */ int get_materials(struct sctstr *sp, short mvec[], int pct) { int i, amt; for (i = I_NONE + 1; i <= I_MAX; i++) { if (mvec[i] == 0) continue; amt = sp->sct_item[i]; if (amt * 100 < mvec[i] * pct) pct = amt * 100 / mvec[i]; } for (i = I_NONE + 1; i <= I_MAX; i++) { if (mvec[i] == 0) continue; amt = sp->sct_item[i]; amt -= roundavg(mvec[i] * pct / 100.0); if (CANT_HAPPEN(amt < 0)) amt = 0; sp->sct_item[i] = amt; } return pct; }