/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * inet.c: network format conversion routines * * Known contributors to this file: * Doug Hay, 1998 */ #include #if !defined(_WIN32) #include #endif #include /* sprintf */ #include "misc.h" #include "gen.h" #if !defined(NeXT) && !defined(_WIN32) s_char * inet_ntoa(struct in_addr addr) { static s_char str[18]; register u_char *p; p = (u_char *)&addr; sprintf(str, "%d.%d.%d.%d", p[0], p[1], p[2], p[3]); return str; } #endif /* NeXT */