/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * nuke.c: Display a listing of your nuclear arsenal * * Known contributors to this file: * Dave Pare, 1986 * Markus Armbruster, 2006 */ #include #include "commands.h" #include "nuke.h" #include "plane.h" int nuke(void) { int nnukes, noff; struct nstr_item nstr; struct nukstr nuk; struct plnstr plane; if (!snxtitem(&nstr, EF_NUKE, player->argp[1], NULL)) return RET_SYN; nnukes = noff = 0; while (nxtitem(&nstr, &nuk)) { if (!player->owner || nuk.nuk_own == 0) continue; if (nnukes++ == 0) { if (player->god) pr("own "); pr(" # nuke type x,y s eff tech carry burst\n"); } if (nuk.nuk_off) noff++; if (player->god) pr("%-3d ", nuk.nuk_own); pr("%4d %-19.19s ", nstr.cur, nchr[(int)nuk.nuk_type].n_name); prxy("%4d,%-4d", nuk.nuk_x, nuk.nuk_y); pr(" %1.1s %c%3d%% %4d", &nuk.nuk_stockpile, nuk.nuk_off ? '!' : ' ', nuk.nuk_effic, nuk.nuk_tech); if (nuk.nuk_plane >= 0) { getplane(nuk.nuk_plane, &plane); pr("%5dP %s", nuk.nuk_plane, plane.pln_flags & PLN_AIRBURST ? " air" : "ground"); } pr("\n"); } if (nnukes == 0) { if (player->argp[1]) pr("%s: No nuke(s)\n", player->argp[1]); else pr("%s: No nuke(s)\n", ""); return RET_FAIL; } else { pr("%d nuke%s", nnukes, splur(nnukes)); if (noff) pr(", %d stopped (eff marked with !)", noff); pr("\n"); } return RET_OK; }