/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* plane.c: Do production for planes
*
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
* Markus Armbruster, 2006-2011
*/
#include
#include "budg.h"
#include "lost.h"
#include "plane.h"
#include "player.h"
#include "ship.h"
#include "update.h"
static void planerepair(struct plnstr *, struct natstr *, struct bp *, int);
static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int);
int
prod_plane(int etus, int natnum, struct bp *bp, int buildem)
/* Build = 1, maintain =0 */
{
struct plnstr *pp;
struct natstr *np;
int n, k = 0;
int start_money;
for (n = 0; NULL != (pp = getplanep(n)); n++) {
if (pp->pln_own == 0)
continue;
if (pp->pln_own != natnum)
continue;
if (pp->pln_effic < PLANE_MINEFF) {
makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
pp->pln_x, pp->pln_y);
pp->pln_own = 0;
continue;
}
if (pln_is_in_orbit(pp)) {
if (!player->simulation && buildem == 0
&& !(pp->pln_flags & PLN_SYNCHRONOUS))
move_sat(pp);
continue;
}
np = getnatp(pp->pln_own);
start_money = np->nat_money;
upd_plane(pp, etus, np, bp, buildem);
air_money[pp->pln_own] += np->nat_money - start_money;
if (buildem == 0 || np->nat_money != start_money)
k++;
if (player->simulation)
np->nat_money = start_money;
}
return k;
}
static void
upd_plane(struct plnstr *pp, int etus,
struct natstr *np, struct bp *bp, int build)
{
struct plchrstr *pcp = &plchr[(int)pp->pln_type];
int mult, cost, eff_lost;
if (build == 1) {
if (!pp->pln_off && np->nat_money >= 0)
planerepair(pp, np, bp, etus);
if (!player->simulation)
pp->pln_off = 0;
} else {
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane));
if (np->nat_money < cost && !player->simulation) {
eff_lost = etus / 5;
if (pp->pln_effic - eff_lost < PLANE_MINEFF)
eff_lost = pp->pln_effic - PLANE_MINEFF;
if (eff_lost > 0) {
wu(0, pp->pln_own, "%s lost %d%% to lack of maintenance\n",
prplane(pp), eff_lost);
pp->pln_effic -= eff_lost;
}
} else {
np->nat_money -= cost;
}
/* flight pay is 5x the pay received by other military */
np->nat_money += etus * pcp->pl_crew * money_mil * 5;
}
}
static void
planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
{
int build;
int mvec[I_MAX + 1];
struct shpstr *carrier;
struct plchrstr *pcp = &plchr[(int)pp->pln_type];
struct sctstr *sp = getsectp(pp->pln_x, pp->pln_y);
int delta;
int mult;
int avail;
int w_p_eff;
int used;
carrier = NULL;
if (pp->pln_ship >= 0) {
if (pp->pln_effic >= 80)
return;
carrier = getshipp(pp->pln_ship);
if (CANT_HAPPEN(!carrier))
return;
if (carrier->shp_off)
return;
if (relations_with(carrier->shp_own, pp->pln_own) != ALLIED)
return;
} else {
if (relations_with(sp->sct_own, pp->pln_own) != ALLIED)
return;
}
if (sp->sct_off)
return;
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
mult = 2;
if (pp->pln_effic == 100)
return;
if (!player->simulation)
avail = sp->sct_avail * 100;
else
avail = bp_get_avail(bp, sp) * 100;
if (carrier)
avail += etus * carrier->shp_item[I_MILIT] / 2;
w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm);
delta = roundavg((double)avail / w_p_eff);
if (delta <= 0)
return;
if (delta > (int)((float)etus * plane_grow_scale))
delta = (int)((float)etus * plane_grow_scale);
if (delta > 100 - pp->pln_effic)
delta = 100 - pp->pln_effic;
memset(mvec, 0, sizeof(mvec));
mvec[I_MILIT] = pcp->pl_crew;
mvec[I_LCM] = pcp->pl_lcm;
mvec[I_HCM] = pcp->pl_hcm;
build = get_materials(sp, bp, mvec, delta);
if (carrier)
build = delta;
used = build * w_p_eff;
/*
* I didn't use roundavg here, because I want to
* penalize the player with a large number of planes.
*/
if (!player->simulation)
avail = (sp->sct_avail * 100 - used) / 100;
else
avail = (bp_get_avail(bp, sp) * 100 - used) / 100;
if (avail < 0)
avail = 0;
if (!player->simulation)
sp->sct_avail = avail;
else
bp_put_avail(bp, sp, avail);
if (sp->sct_type != SCT_AIRPT)
build /= 3;
if (carrier) {
if ((pp->pln_effic + build) > 80)
build = 80 - pp->pln_effic;
}
np->nat_money -= mult * build * pcp->pl_cost / 100.0;
if (!player->simulation)
pp->pln_effic += (signed char)build;
}