/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * plane.c: Do production for planes * * Known contributors to this file: * Dave Pare, 1986 * Steve McClure, 1998 * Markus Armbruster, 2006-2011 */ #include #include "budg.h" #include "lost.h" #include "plane.h" #include "player.h" #include "ship.h" #include "update.h" static void planerepair(struct plnstr *, struct natstr *, struct bp *, int); static void upd_plane(struct plnstr *, int, struct natstr *, struct bp *, int); int prod_plane(int etus, int natnum, struct bp *bp, int buildem) /* Build = 1, maintain =0 */ { struct plnstr *pp; struct natstr *np; int n, k = 0; int start_money; for (n = 0; NULL != (pp = getplanep(n)); n++) { if (pp->pln_own == 0) continue; if (pp->pln_own != natnum) continue; if (pp->pln_effic < PLANE_MINEFF) { makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y); pp->pln_own = 0; continue; } if (pln_is_in_orbit(pp)) { if (!player->simulation && buildem == 0 && !(pp->pln_flags & PLN_SYNCHRONOUS)) move_sat(pp); continue; } np = getnatp(pp->pln_own); start_money = np->nat_money; upd_plane(pp, etus, np, bp, buildem); air_money[pp->pln_own] += np->nat_money - start_money; if (buildem == 0 || np->nat_money != start_money) k++; if (player->simulation) np->nat_money = start_money; } return k; } static void upd_plane(struct plnstr *pp, int etus, struct natstr *np, struct bp *bp, int build) { struct plchrstr *pcp = &plchr[(int)pp->pln_type]; int mult, cost, eff_lost; if (build == 1) { if (!pp->pln_off && np->nat_money >= 0) planerepair(pp, np, bp, etus); if (!player->simulation) pp->pln_off = 0; } else { mult = 1; if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) mult = 2; cost = -(mult * etus * MIN(0.0, pcp->pl_cost * money_plane)); if (np->nat_money < cost && !player->simulation) { eff_lost = etus / 5; if (pp->pln_effic - eff_lost < PLANE_MINEFF) eff_lost = pp->pln_effic - PLANE_MINEFF; if (eff_lost > 0) { wu(0, pp->pln_own, "%s lost %d%% to lack of maintenance\n", prplane(pp), eff_lost); pp->pln_effic -= eff_lost; } } else { np->nat_money -= cost; } /* flight pay is 5x the pay received by other military */ np->nat_money += etus * pcp->pl_crew * money_mil * 5; } } static void planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus) { int build; int mvec[I_MAX + 1]; struct shpstr *carrier; struct plchrstr *pcp = &plchr[(int)pp->pln_type]; struct sctstr *sp = getsectp(pp->pln_x, pp->pln_y); int delta; int mult; int avail; int w_p_eff; int used; carrier = NULL; if (pp->pln_ship >= 0) { if (pp->pln_effic >= 80) return; carrier = getshipp(pp->pln_ship); if (CANT_HAPPEN(!carrier)) return; if (carrier->shp_off) return; if (relations_with(carrier->shp_own, pp->pln_own) != ALLIED) return; } else { if (relations_with(sp->sct_own, pp->pln_own) != ALLIED) return; } if (sp->sct_off) return; mult = 1; if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) mult = 2; if (pp->pln_effic == 100) return; if (!player->simulation) avail = sp->sct_avail * 100; else avail = bp_get_avail(bp, sp) * 100; if (carrier) avail += etus * carrier->shp_item[I_MILIT] / 2; w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm); delta = roundavg((double)avail / w_p_eff); if (delta <= 0) return; if (delta > (int)((float)etus * plane_grow_scale)) delta = (int)((float)etus * plane_grow_scale); if (delta > 100 - pp->pln_effic) delta = 100 - pp->pln_effic; memset(mvec, 0, sizeof(mvec)); mvec[I_MILIT] = pcp->pl_crew; mvec[I_LCM] = pcp->pl_lcm; mvec[I_HCM] = pcp->pl_hcm; build = get_materials(sp, bp, mvec, delta); if (carrier) build = delta; used = build * w_p_eff; /* * I didn't use roundavg here, because I want to * penalize the player with a large number of planes. */ if (!player->simulation) avail = (sp->sct_avail * 100 - used) / 100; else avail = (bp_get_avail(bp, sp) * 100 - used) / 100; if (avail < 0) avail = 0; if (!player->simulation) sp->sct_avail = avail; else bp_put_avail(bp, sp, avail); if (sp->sct_type != SCT_AIRPT) build /= 3; if (carrier) { if ((pp->pln_effic + build) > 80) build = 80 - pp->pln_effic; } np->nat_money -= mult * build * pcp->pl_cost / 100.0; if (!player->simulation) pp->pln_effic += (signed char)build; }