/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * work.c: Implementation of the work command * * Known contributors to this file: * Markus Armbruster, 2009-2010 */ #include #include "chance.h" #include "commands.h" #include "land.h" #include "optlist.h" static int buildeff(struct sctstr *, int, double *); int work(void) { int nunits; struct nstr_item ni; struct sctstr sect; struct lndstr land; int work_amt, eff_amt, w; char *p; char buf[1024]; double cost; struct natstr *natp = getnatp(player->cnum); if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL)) return RET_SYN; p = getstarg(player->argp[2], "Amount: ", buf); if (!p || !*p) return RET_SYN; work_amt = atoi(p); if ((work_amt < 0) || (work_amt > land_mob_max)) { pr("Mobility used must be from 0 to %d\n", land_mob_max); return RET_FAIL; } nunits = 0; while (nxtitem(&ni, &land)) { if (!player->owner || land.lnd_own == 0) continue; if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER)) continue; if (land.lnd_mobil <= 0) { pr("%s has no mobility!\n", prland(&land)); continue; } getsect(land.lnd_x, land.lnd_y, §); if (sect.sct_effic >= 100 && sect.sct_type == sect.sct_newtype) { pr("Nothing to do for %s in %s\n", prland(&land), xyas(sect.sct_x, sect.sct_y, player->cnum)); continue; } eff_amt = MIN(land.lnd_mobil, work_amt); w = (eff_amt * land.lnd_effic) / 600; if (w < 1) { pr("%s doesn't work enough to change efficiency (try increasing amount)\n", prland(&land)); continue; } cost = 0.0; w = buildeff(§, w, &cost); if (w == 0) { pr("%s can't change efficiency in %s\n", prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum)); continue; } if (player->dolcost + cost > natp->nat_money) { pr("You can't afford to work that much in %s!\n", xyas(land.lnd_x, land.lnd_y, player->cnum)); break; } player->dolcost += cost; land.lnd_mission = 0; land.lnd_mobil -= roundavg(w * 600.0 / land.lnd_effic); nunits++; pr("%s %s efficiency at %s to %d\n", prland(&land), sect.sct_type == sect.sct_newtype ? "raised" : "lowered", xyas(land.lnd_x, land.lnd_y, player->cnum), sect.sct_effic); putland(land.lnd_uid, &land); putsect(§); } if (nunits == 0) { if (player->argp[1]) pr("%s: No unit(s)\n", player->argp[1]); else pr("%s: No unit(s)\n", ""); return RET_FAIL; } else pr("%d unit%s\n", nunits, splur(nunits)); return RET_OK; } static int buildeff(struct sctstr *sp, int work, double *money) { int work_cost; int n, hcms, lcms; int effdone = 0; if (sp->sct_type != sp->sct_newtype) { /* * Tear down existing sector. * Easier to destroy than to build. */ work_cost = (sp->sct_effic + 3) / 4; if (work_cost > work) work_cost = work; n = sp->sct_effic - work_cost * 4; if (n <= 0) { n = 0; sp->sct_type = sp->sct_newtype; } sp->sct_effic = n; work -= work_cost; *money += work_cost; effdone += work_cost; } if (sp->sct_type == sp->sct_newtype) { work_cost = 100 - sp->sct_effic; if (work_cost > work) work_cost = work; if (dchr[sp->sct_type].d_lcms > 0) { lcms = sp->sct_item[I_LCM]; lcms /= dchr[sp->sct_type].d_lcms; if (work_cost > lcms) work_cost = lcms; } if (dchr[sp->sct_type].d_hcms > 0) { hcms = sp->sct_item[I_HCM]; hcms /= dchr[sp->sct_type].d_hcms; if (work_cost > hcms) work_cost = hcms; } sp->sct_effic += work_cost; *money += work_cost * dchr[sp->sct_type].d_build; if ((dchr[sp->sct_type].d_lcms > 0) || (dchr[sp->sct_type].d_hcms > 0)) { sp->sct_item[I_LCM] -= work_cost * dchr[sp->sct_type].d_lcms; sp->sct_item[I_HCM] -= work_cost * dchr[sp->sct_type].d_hcms; } effdone += work_cost; } return effdone; }