/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * budg.c: Calculate production levels, prioritize * * Known contributors to this file: * Thomas Ruschak, 1992 * Ville Virrankoski, 1995 * Steve McClure, 1997-2000 * Markus Armbruster, 2004-2020 */ #include #include #include "commands.h" #include "item.h" #include "optlist.h" #include "product.h" #include "update.h" static struct budget *calc_all(void); static char *dotsprintf(char *buf, char *format, int data); int budg(void) { static struct { char *activity; char *object; } bm_name[] = { { "Ship building", "ship" }, { "Ship maintenance", "ship" }, { "Plane building", "plane" }, { "Plane maintenance", "plane" }, { "Unit building", "unit" }, { "Unit maintenance", "unit" }, { "Sector building", "sector" }, { "Sector maintenance", "sector" } }; unsigned i; struct budget *budget; int income, expenses, taxes; struct natstr *np; char buf[1024]; np = getnatp(player->cnum); player->simulation = 1; budget = calc_all(); player->simulation = 0; income = expenses = 0; pr("Sector Type\t\t\tProduction\t\t\t Cost\n"); for (i = 0; i < ARRAY_SIZE(budget->prod); i++) { if (!budget->prod[i].money) continue; pr("%-17s\t\t", dchr[i].d_name); if (i == SCT_ENLIST) pr("%d mil \t", budget->prod[i].count); else if (dchr[i].d_prd >= 0) pr("%d %-7s\t", budget->prod[i].count, pchr[dchr[i].d_prd].p_sname); else pr("\t\t"); pr("\t\t%8.0f\n", -budget->prod[i].money); expenses -= budget->prod[i].money; } for (i = 0; i <= BUDG_BLD_MAX; i++) { if (!budget->bm[i].money) continue; snprintf(buf, sizeof(buf), "%d %s%s", budget->bm[i].count, bm_name[i].object, splur(budget->bm[i].count)); pr("%-20s\t\t%-16s\t\t%8.0f\n", bm_name[i].activity, buf, -budget->bm[i].money); expenses -= budget->bm[i].money; } if (budget->mil.money) { snprintf(buf, sizeof(buf), "%d mil, %d res", budget->mil.count, np->nat_reserve); pr("Military payroll\t\t%-32s%8.0f\n", buf, -budget->mil.money); expenses -= budget->mil.money; } pr("Total expenses%s\n", dotsprintf(buf, "%58d", expenses)); taxes = budget->civ.money + budget->uw.money; if (taxes) { snprintf(buf, sizeof(buf), "%d civ%s, %d uw%s", budget->civ.count, splur(budget->civ.count), budget->uw.count, splur(budget->uw.count)); pr("Income from taxes\t\t%-32s%+8d\n", buf, taxes); income += taxes; } if (budget->bars.money) { snprintf(buf, sizeof(buf), "%d bar%s", budget->bars.count, splur(budget->bars.count)); pr("Income from bars\t\t%-32s%+8.0f\n", buf, budget->bars.money); income += budget->bars.money; } pr("Total income%s\n", dotsprintf(buf, "%+60d", income)); pr("Balance forward\t\t\t\t\t\t %10d\n", np->nat_money); pr("Estimated delta\t\t\t\t\t\t %+10d\n", income - expenses); pr("Estimated new treasury%s\n", dotsprintf(buf, "%50d", np->nat_money + income - expenses)); if (np->nat_money + income - expenses < 0 && !player->god) { pr("After processing sectors, you will be broke!\n"); pr("Sectors will not produce, distribute, or deliver!\n\n"); } return RET_OK; } static struct budget * calc_all(void) { struct budget *budget = &nat_budget[player->cnum]; struct natstr *np; struct bp *bp; int i; int etu = etu_per_update; memset(nat_budget, 0, sizeof(nat_budget)); np = getnatp(player->cnum); /* Take care not to disclose others going broke: */ for (i = 0; i < MAXNOC; i++) nat_budget[i].start_money = nat_budget[i].money = INT_MAX; budget->start_money = budget->money = np->nat_money; bp = bp_alloc(); prep_ships(etu, bp); prep_planes(etu, bp); prep_lands(etu, bp); prepare_sects(etu, bp); pay_reserve(np, etu); /* Maintain ships, planes and land units */ prod_ship(etu, bp, 0); prod_plane(etu, bp, 0); prod_land(etu, bp, 0); /* Produce */ produce_sect(etu, bp); /* Build ships, planes and land units */ prod_ship(etu, bp, 1); prod_plane(etu, bp, 1); prod_land(etu, bp, 1); if (CANT_HAPPEN(np->nat_money != budget->start_money)) np->nat_money = budget->start_money; free(bp); return budget; } static char * dotsprintf(char *buf, char *format, int data) { sprintf(buf, format, data); return memset(buf, '.', strspn(buf, " ")); }