/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * coun.c: Do a country roster * * Known contributors to this file: * */ #include #include "commands.h" #include "optlist.h" static void coun_list(struct natstr *natp); int coun(void) { struct nstr_item ni; struct natstr nat; if (!snxtitem(&ni, EF_NATION, player->argp[1], NULL)) return RET_SYN; prdate(); pr(" # last access %sstatus country name\n", player->god ? "BTU " : ""); while (nxtitem(&ni, &nat)) { if (nat.nat_stat == STAT_UNUSED) continue; coun_list(&nat); } return RET_OK; } static void coun_list(struct natstr *natp) { char *status; natid cn = natp->nat_cnum; pr("%3d ", cn); if (getplayer(cn) && (player->god || natp->nat_stat == STAT_GOD || relations_with(cn, player->cnum) == ALLIED)) pr(" Now logged on "); else if (player->god) { if (natp->nat_last_login == 0) pr(" Never logged on "); else { pr("%.16s - ", ctime(&natp->nat_last_login)); pr("%-16.16s", natp->nat_last_login <= natp->nat_last_logout ? ctime(&natp->nat_last_logout) : "?"); } } else pr(" Unknown "); if (player->god) pr(" %4d", natp->nat_btu); if (natp->nat_stat == STAT_GOD) status = "DEITY"; else if (natp->nat_stat == STAT_NEW) status = "New"; else if (natp->nat_stat == STAT_SANCT) status = "Sanctuary"; else if (natp->nat_stat == STAT_ACTIVE) { status = "Active"; if (!opt_HIDDEN || player->god) { if (influx(natp)) status = "In flux"; else if (natp->nat_money < 0) status = "Broke"; } } else { status = "Visitor"; } pr(" %-9.9s %s\n", status, natp->nat_cnam); }