/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* real.c: Show or set a realm
*
* Known contributors to this file:
*
*/
#include
#include
#include "commands.h"
static void
list_realm(int curr, struct natstr *natp)
{
struct realmstr realm;
getrealm(curr, natp->nat_cnum, &realm);
pr("Realm #%d is %d:%d,%d:%d\n", curr,
xrel(natp, realm.r_xl), xrel(natp, realm.r_xh),
yrel(natp, realm.r_yl), yrel(natp, realm.r_yh));
}
int
real(void)
{
struct realmstr realm;
struct natstr *natp;
int curr;
int lastr;
struct range abs;
char *realmp = player->argp[1];
natp = getnatp(player->cnum);
if (!realmp) {
curr = 0;
lastr = MAXNOR - 1;
} else {
if (*realmp == '#')
++realmp;
if (*realmp && !isdigit(*realmp))
return RET_SYN;
curr = lastr = atoi(realmp);
if (curr < 0 || curr >= MAXNOR) {
pr("Realm number must be in the range 0:%d\n", MAXNOR - 1);
return RET_SYN;
}
}
if (!player->argp[2]) {
while (curr <= lastr) {
list_realm(curr, natp);
curr++;
}
} else {
if (sarg_type(player->argp[2]) != NS_AREA)
return RET_SYN;
abs.width = 0;
abs.height = 0;
if (!sarg_area(player->argp[2], &abs))
return RET_SYN;
getrealm(curr, natp->nat_cnum, &realm);
realm.r_xl = abs.lx;
realm.r_xh = abs.hx;
realm.r_yl = abs.ly;
realm.r_yh = abs.hy;
putrealm(&realm);
list_realm(curr, natp);
}
return RET_OK;
}