/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * main.c: Empire Server main, startup and shutdown * * Known contributors to this file: * Dave Pare, 1994 * Steve McClure, 1996, 1998 * Doug Hay, 1998 * Ron Koenderink, 2004-2009 * Markus Armbruster, 2005-2012 */ #include #include #include #include #ifndef _WIN32 #include #endif #include #if defined(_WIN32) #include #include "service.h" #include "sys/socket.h" #endif #include "chance.h" #include "empio.h" #include "empthread.h" #include "file.h" #include "journal.h" #include "match.h" #include "misc.h" #include "optlist.h" #include "plane.h" #include "player.h" #include "product.h" #include "prototypes.h" #include "sect.h" #include "server.h" #include "version.h" static void ignore(void); static void crash_dump(void); static void init_server(unsigned, int); static void create_pidfile(char *, pid_t); #if defined(_WIN32) static void loc_NTInit(void); #endif /* * Lock to synchronize player threads with update. * Update holds it exclusive, commands hold it shared. */ empth_rwlock_t *update_lock; /* * Lock to synchronize player threads with shutdown. * Shutdown holds it exclusive, player threads in state PS_PLAYING * hold it shared. */ empth_rwlock_t *shutdown_lock; static char pidfname[] = "server.pid"; /* Run as daemon? If yes, detach from controlling terminal etc. */ static int daemonize = 1; static void help(char *program_name, char *complaint) { if (complaint) fprintf(stderr, "%s: %s\n", program_name, complaint); fprintf(stderr, "Try -h for help.\n"); } static void print_usage(char *program_name) { printf("Usage: %s [OPTION]...\n" " -d debug mode, implies -E abort\n" " -e CONFIG-FILE configuration file\n" " (default %s)\n" " -E ACTION what to do on oops: abort, crash-dump, nothing (default)\n" #ifdef _WIN32 " -i install service `%s'\n" " -I NAME install service NAME\n" #endif " -p threading debug mode, implies -d\n" #ifdef _WIN32 " -u uninstall service `%s'\n" " -U NAME uninstall service NAME\n" #endif " -s enable stack checking\n" " -R RANDOM-SEED random seed\n" " -h display this help and exit\n" " -v display version information and exit\n", program_name, dflt_econfig #ifdef _WIN32 , DEFAULT_SERVICE_NAME, DEFAULT_SERVICE_NAME #endif ); } int main(int argc, char **argv) { static char *oops_key[] = { "abort", "crash-dump", "nothing", NULL }; static void (*oops_hndlr[])(void) = { abort, crash_dump, ignore }; int flags = 0; #if defined(_WIN32) int install_service_set = 0; char *program_name = NULL; char *service_name = NULL; int remove_service_set = 0; #endif char *config_file = NULL; int force_bad_state = 0; int op, idx, sig; unsigned seed = 0; int seed_set = 0; oops_handler = ignore; #ifdef _WIN32 # define XOPTS "iI:uU:" #else # define XOPTS #endif while ((op = getopt(argc, argv, "de:E:FhpsR:v" XOPTS)) != EOF) { switch (op) { case 'p': flags |= EMPTH_PRINT; /* fall through */ case 'd': oops_handler = abort; daemonize = 0; break; case 'e': config_file = optarg; break; case 'E': idx = stmtch(optarg, oops_key, 0, sizeof(*oops_key)); if (idx < 0) { help(argv[0], "invalid argument for -E"); return EXIT_FAILURE; } oops_handler = oops_hndlr[idx]; break; case 'F': force_bad_state = 1; break; #if defined(_WIN32) case 'I': service_name = optarg; /* fall through */ case 'i': install_service_set++; break; case 'U': service_name = optarg; /* fall through */ case 'u': remove_service_set++; break; #endif /* _WIN32 */ case 's': flags |= EMPTH_STACKCHECK; break; case 'R': seed = strtoul(optarg, NULL, 10); seed_set = 1; break; case 'v': printf("%s\n\n%s", version, legal); return EXIT_SUCCESS; case 'h': print_usage(argv[0]); return EXIT_SUCCESS; default: help(argv[0], NULL); return EXIT_FAILURE; } } /* silently ignore operands for backward compatibility */ #if defined(_WIN32) if ((!daemonize || flags || config_file != NULL) && remove_service_set) { fprintf(stderr, "Can't use -p, -s, -d or -e with either " "-u or -U options\n"); exit(EXIT_FAILURE); } if ((!daemonize || flags) && install_service_set) { fprintf(stderr, "Can't use -d, -p or -s with either -i or -I options\n"); exit(EXIT_FAILURE); } if (install_service_set && remove_service_set) { fprintf(stderr, "Can't use both -u or -U and -i or -I options\n"); exit(EXIT_FAILURE); } if (remove_service_set) return remove_service(service_name); if (install_service_set) { program_name = _fullpath(NULL, argv[0], 0); if (config_file != NULL) config_file = _fullpath(NULL, config_file, 0); } #endif /* _WIN32 */ empfile_init(); if (emp_config(config_file) < 0) exit(EXIT_FAILURE); empfile_fixup(); if (read_builtin_tables() < 0) exit(EXIT_FAILURE); if (read_custom_tables() < 0) exit(EXIT_FAILURE); if (chdir(gamedir)) { fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno)); exit(EXIT_FAILURE); } #if defined(_WIN32) if (install_service_set) return install_service(program_name, service_name, config_file); #endif /* _WIN32 */ if (!seed_set) seed = pick_seed(); init_server(seed, force_bad_state); #if defined(_WIN32) if (daemonize != 0) { SERVICE_TABLE_ENTRY DispatchTable[]={ {"Empire Server", service_main}, {NULL, NULL} }; if (StartServiceCtrlDispatcher(DispatchTable)) return 0; else { /* * If it is service startup error then exit otherwise * start server in the foreground */ if (GetLastError() != ERROR_FAILED_SERVICE_CONTROLLER_CONNECT) { logerror("Failed to dispatch service (%lu)", GetLastError()); finish_server(); exit(EXIT_FAILURE); } } } daemonize = 0; #else /* !_WIN32 */ if (daemonize) { if (disassoc() < 0) { logerror("Can't become daemon (%s)", strerror(errno)); exit(1); } } #endif /* !_WIN32 */ start_server(flags); for (;;) { sig = empth_wait_for_signal(); #ifdef SIGHUP if (sig == SIGHUP) { /* if you make changes here, also update relo() */ journal_reopen(); update_reschedule(); logreopen(); continue; } #endif break; } shutdwn(sig); CANT_REACH(); finish_server(); return EXIT_SUCCESS; } static void ignore(void) { } static void crash_dump(void) { #ifdef _WIN32 logerror("Crash dump is not implemented"); #else pid_t pid; int status; fflush(NULL); pid = fork(); if (pid < 0) { logerror("Can't fork for crash dump (%s)", strerror(errno)); return; } if (pid == 0) raise(SIGABRT); /* child */ /* parent */ while (waitpid(pid, &status, 0) < 0) { if (errno != EINTR) { logerror("Can't get crash dumping child's status (%s)", strerror(errno)); return; } } run_hook(post_crash_dump_hook, "post-crash-dump"); logerror("Crash dump complete"); #endif } /* * Initialize for serving, acquire resources. */ static void init_server(unsigned seed, int force_bad_state) { seed_prng(seed); #if defined(_WIN32) loc_NTInit(); #endif player_init(); ef_init_srv(force_bad_state); io_init(); init_nreport(); if (journal_startup() < 0) exit(1); journal_prng(seed); loginit("server"); } /* * Start serving. */ void start_server(int flags) { pid_t pid; pid = getpid(); create_pidfile(pidfname, pid); logerror("------------------------------------------------------"); logerror("Empire server (pid %d) started", (int)pid); empth_init((void **)&player, flags); update_lock = empth_rwlock_create("Update"); shutdown_lock = empth_rwlock_create("Shutdown"); if (!update_lock || !shutdown_lock) exit_nomem(); market_init(); update_init(); empth_create(player_accept, 50 * 1024, flags, "AcceptPlayers", NULL); } /* * Finish serving, release resources. */ void finish_server(void) { ef_fin_srv(); journal_shutdown(); remove(pidfname); } static void create_pidfile(char *fname, pid_t pid) { FILE *pidf = fopen(fname, "w"); if (!pidf || fprintf(pidf, "%d\n", (int)pid) < 0 || fclose(pidf)) { logerror("Can't write PID file (%s)", strerror(errno)); exit(1); } } void shutdwn(int sig) { struct player *p; time_t now = time(NULL); int i; logerror("Shutdown commencing (cleaning up threads.)"); for (p = player_next(NULL); p; p = player_next(p)) { if (p->state != PS_PLAYING) continue; pr_flash(p, "Server shutting down...\n"); io_set_eof(p->iop); p->aborted = 1; p->may_sleep = PLAYER_SLEEP_NEVER; if (p->command) { pr_flash(p, "Shutdown aborting command\n"); } empth_wakeup(p->proc); } empth_rwlock_wrlock(shutdown_lock); empth_yield(); for (i = 1; i <= 3 && player_next(NULL); i++) { logerror("Waiting for player threads to terminate\n"); empth_sleep(now + i); } for (p = player_next(NULL); p; p = player_next(p)) logerror("Player %d lingers, output might be lost", p->cnum); if (sig) logerror("Server shutting down on signal %d", sig); else logerror("Server shutting down at deity's request"); finish_server(); #if defined(_WIN32) if (daemonize) stop_service(); #endif exit(0); } #if defined(_WIN32) static void loc_NTInit(void) { int rc; rc = w32_socket_init(); if (rc != 0) { logerror("WSAStartup Failed, error code %d\n", rc); exit(1); } } #endif