/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * com.h: Definitions used to parse Empire commands * * Known contributors to this file: * */ #ifndef COM_H #define COM_H struct cmndstr { char *c_form; /* prototype of command */ int c_cost; /* btu cost of command */ int (*c_addr)(void); /* core addr of appropriate routine */ int c_flags; /* command flags */ int c_permit; /* who is allowed to "do" this command */ }; /* Command flag bits */ enum { /* * Command modifies database. * This also prevents print functions from blocking. In fact, * that's the effective meaning of this flag. Nothing stops a * command without C_MOD modifying whatever it wants. */ C_MOD = 1 }; /* variables associated with this stuff */ extern struct cmndstr player_coms[]; #endif