/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * lost.h: Definitions for lost items * * Known contributors to this file: * Steve McClure, 1997 */ #ifndef LOST_H #define LOST_H struct loststr { /* initial part must match struct empobj */ short ef_type; natid lost_owner; /* Who lost it */ /* end of part matching struct empobj */ int lost_uid; /* lost ID (assigned, otherwise unused) */ char lost_type; /* Type of thing (ship, plane, nuke, land, sector) */ short lost_id; /* ID of lost thing */ coord lost_x; coord lost_y; time_t lost_timestamp; /* When it was lost */ }; #define getlost(n, p) ef_read(EF_LOST, (n), (p)) #define putlost(n, p) ef_write(EF_LOST, (n), (p)) /* src/lib/subs/lostsub.c */ extern void makelost(char, natid, short, coord, coord); extern void makenotlost(char, natid, short, coord, coord); #endif