/* * A* Search - A search library used in Empire to determine paths between * objects. * Copyright (C) 1990-1998 Phil Lapsley * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "as.h" #if !defined(lint) && !defined(SABER) static char sccsid[] = "@(#)as_winnow.c 1.8 11/13/90"; #endif /* not lint */ static struct as_node *as_newnode(struct as_node *backp, struct as_coord c, double inclbcost, double lbcost, double knowncost, double seccost); /* * Take a list of neighbor coordinates and winnow them down into * an interesting list of neighbor nodes. This means: * * For each neighbor, * Compute a lower bound on the total cost to target. * If this neighbor is already in our queue, * See if the new neighbor is cheaper. * If so, add it to queue and move the * old node to the subsumed list. * If not, ignore this neighbor. * If this neighbor isn't in the queue, add it. * */ int as_winnow(struct as_data *adp, struct as_coord *coords, int ncoords) { int i = 0; int fix_pointer; double knowncost; double incknowncost; double lbcost; double inclbcost; double seccost; struct as_coord *cp; struct as_coord *end; struct as_queue *qp; struct as_node *np; for (cp = coords, end = coords + ncoords; cp < end; cp++) { fix_pointer = 0; incknowncost = (*adp->realcost) (adp->head->np->c, *cp, adp->userdata); knowncost = adp->head->np->knowncost + incknowncost; /* * If this neighbor is already in the queue, we can * save some time. */ qp = as_iscinq(adp, *cp); inclbcost = qp ? qp->np->inclbcost : (*adp->lbcost) (*cp, adp->to, adp->userdata); if (inclbcost < 0.0) /* skip bad cases */ continue; lbcost = knowncost + inclbcost; #ifdef DEBUG fprintf(stderr, "\tneighbor %d, %d, lbcost %f ", cp->x, cp->y, lbcost); #endif /* DEBUG */ /* * If this neighbor is already in the queue, check to * see which has the lower cost. If the one already in * the queue is cheaper, skip this neighbor as bad. If * the neighbor does, delete the one in the queue. */ if (qp) { if (qp->np->lbcost <= lbcost) { #ifdef DEBUG fprintf(stderr, "old, loses to %f\n", qp->np->lbcost); #endif /* DEBUG */ continue; } else { #ifdef DEBUG fprintf(stderr, "old, wins over %f\n", qp->np->lbcost); #endif /* DEBUG */ if (qp->np->flags & AS_TRIED) { /* should "never happen" */ return (0); } /* * The neighbor is better than a previously visited coordinate; * remove the old coordinate from the queue and add it to * the subsumed nodes queue. To get here at * all we can't be the head, thus qp->prev is defined. */ /* Delete from main queue */ qp->prev->next = qp->next; if (qp->next) qp->next->prev = qp->prev; /* Add to subsumed queue */ if (adp->subsumed) { adp->subsumed->prev = qp; qp->next = adp->subsumed; } else { qp->next = NULL; } adp->subsumed = qp; adp->subsumed->prev = NULL; fix_pointer = 1; /* * At this point, the as_iscinq code may contain bogus pointer * refs. They'll be fixed when as_merge merges the new * neighbors into the main queue. */ } } #ifdef DEBUG else { fprintf(stderr, "new\n"); } #endif /* DEBUG */ if (qp) seccost = qp->np->seccost; else seccost = (adp->seccost) ? (*adp->seccost) (*cp, adp->to, adp->userdata) : 0.0; np = as_newnode(adp->head->np, *cp, inclbcost, lbcost, knowncost, seccost); if (np == NULL) return (0); if (fix_pointer) { #ifdef DEBUG fprintf(stderr, "Fixing pointer for %d, %d\n", adp->subsumed->np->c.x, adp->subsumed->np->c.y); #endif adp->subsumed->np->back = np; } adp->neighbor_nodes[i++] = np; } adp->neighbor_nodes[i] = NULL; return (i); } static struct as_node * as_newnode(struct as_node *backp, struct as_coord c, double inclbcost, double lbcost, double knowncost, double seccost) { struct as_node *np; /* Got an interesting coordinate; make a node for it. */ AS_NEW_MALLOC(np, struct as_node, NULL); np->flags = 0; np->c = c; np->inclbcost = inclbcost; np->lbcost = lbcost; np->knowncost = knowncost; np->seccost = seccost; np->step = backp->step; np->back = backp; return (np); }