/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * conv.c: Convert conquered populace into uw's * * Known contributors to this file: * Dave Pare, 1986 */ /* * format: convert */ #include "misc.h" #include "player.h" #include "var.h" #include "sect.h" #include "nat.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "land.h" #include "commands.h" long do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real); int conv(void) { struct natstr *natp; long cash; long cost; struct nstr_sect nstr; int uwtoconvert; natp = getnatp(player->cnum); cash = natp->nat_money; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; uwtoconvert = onearg(player->argp[2], "Number to convert: "); if (uwtoconvert < 0) return RET_SYN; cost = do_conv(nstr, uwtoconvert, 0); if (chkmoney(cost, cash, player->argp[3])) return RET_SYN; return (int)do_conv(nstr, uwtoconvert, 1); } long do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real) { struct sctstr sect; int newuw, totaluw, uw; int civ, mil, adj_mob, mob; double security_extra = 1.0; struct lndstr land; struct nstr_item ni; long cost = 0; totaluw = 0; while (nxtsct(&nstr, §)) { if (!player->owner) continue; if (sect.sct_oldown == player->cnum) continue; civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR); if (civ == 0) continue; mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR); /* * Military units count according to the number of * mil in them. (i.e. attack/defense modified don't * count. */ snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y); while (nxtitem(&ni, (s_char *)&land)) { mil += lnd_getmil(&land); /* mil += (lnd_getmil(&land) * ((double)land.lnd_effic/100.0));*/ /* Anti-terrorist units count double */ if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) { /* * They also increase the efficiency of * the conversion process by 10% each. * (but they use 10 mobility doing it) */ security_extra += .1; land.lnd_mobil -= 10; if (for_real) putland(land.lnd_uid, &land); mil += lnd_getmil(&land); /* mil += (lchr[land.lnd_type].l_mil * ((double)land.lnd_effic/100.0));*/ } } /* * Must have military control to convert captured civs. */ if (mil * 10 < civ) continue; newuw = civ; if (newuw > uwtoconvert) newuw = uwtoconvert; uw = getvar(V_UW, (s_char *)§, EF_SECTOR); if (uw > 999) continue; if (newuw > 999 - uw) newuw = 999 - uw; if (newuw == 0) continue; /* * So entire civilian populations don't disappear immediately * into re-education camps, charge a healthy mobility cost for * conversions. */ mob = sect.sct_mobil * 5; /* security troops make conversion more effective */ adj_mob = ldround(((double)mob * security_extra), 1); if (adj_mob < newuw) newuw = adj_mob; if (newuw <= 0) continue; if (!for_real) { cost += newuw * 1.5; continue; } player->btused += (newuw - 1) / 100 + 1; player->dolcost += newuw * 1.5; if (newuw < mob) mob = newuw; if (putvar(V_UW, newuw + uw, (s_char *)§, EF_SECTOR) == 0) { pr("No room for new uw in %s\n", xyas(sect.sct_x, sect.sct_y, player->cnum)); continue; } civ -= newuw; putvar(V_CIVIL, civ, (s_char *)§, EF_SECTOR); mob = roundavg(mob * 0.2); if (mob > sect.sct_mobil) mob = sect.sct_mobil; sect.sct_mobil -= (u_char)mob; pr("%3d conquered civilians converted in %s (%d)\n", newuw, xyas(sect.sct_x, sect.sct_y, player->cnum), uw + newuw); if (civ == 0) { sect.sct_oldown = sect.sct_own; pr("%s is now completely yours.\n", xyas(sect.sct_x, sect.sct_y, player->cnum)); } putsect(§); totaluw += newuw; } if (!for_real) return cost; pr("Total civilians converted: %d\n", totaluw); pr("Paperwork at conversion places ... %d\n", player->btused); return RET_OK; }