/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * path.c: Path initializations needed outside of the file initialization * tables * * Known contributors to this file: * */ #include "gamesdef.h" #include "misc.h" #if !defined(_WIN32) #define FILEPATH(p) EMPPATH(data/p) #else #define FILEPATH(p) EMPPATH(data\\p) #endif s_char *gamedir = EMPPATH(.); s_char *infodir = EMPPATH(info.nr); s_char *datadir = EMPPATH(data); s_char *teldir = FILEPATH(tel); s_char *upfil = FILEPATH(up); s_char *downfil = FILEPATH(down); s_char *disablefil = FILEPATH(disable); #if !defined(_WIN32) s_char *telfil = FILEPATH(tel / tel); #else s_char *telfil = FILEPATH(tel \\ tel); #endif s_char *annfil = FILEPATH(ann); s_char *commfil = FILEPATH(comm); s_char *banfil = FILEPATH(ban); s_char *authfil = FILEPATH(auth); s_char *timestampfil = FILEPATH(timestamp); s_char *lostfil = FILEPATH(lostitems); #if !defined(_WIN32) s_char *playerbin = EMPPATH(bin / emp_player); s_char *updatebin = EMPPATH(bin / emp_update); #else s_char *playerbin = EMPPATH(bin \\ emp_player); s_char *updatebin = EMPPATH(bin \\ emp_update); #endif s_char *loginport = EMP_PORT;