/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* recvclient.c: Receive input from the client
*
* Known contributors to this file:
* Dave Pare, 1986
* Markus Armbruster, 2006-2012
* Ron Koenderink, 2009
*/
#include
#include "empio.h"
#include "journal.h"
#include "player.h"
#include "prototypes.h"
/*
* Receive a line of input from the current player.
* If the player's aborted flag is set, return -1 without receiving
* input.
* Else receive one line and store it in @cmd[@size].
* This may block for input, yielding the processor. Flush buffered
* output when blocking, to make sure player sees the prompt.
* If the player's connection has the I/O error or EOF indicator set,
* or the line is "aborted", set the player's aborted flag and return
* -1.
* If we block and time out, set the EOF indicator on the player's
* connection, set the player's aborted flag, and return -1.
* If the line is "ctld", set the player's eof and aborted flag and
* return -1.
* Else return the length of the line.
* Design bug: there is no way to indicate truncation of a long line.
*/
int
recvclient(char *cmd, int size)
{
int count, res;
time_t deadline;
count = -1;
while (!player->aborted) {
/* Try to get a line of input */
count = io_gets(player->iop, cmd, size);
if (count >= 0) {
/* got it */
if (strcmp(cmd, "ctld") == 0)
player->aborted = player->got_ctld = 1;
if (strcmp(cmd, "aborted") == 0)
player->aborted = 1;
journal_input(cmd);
break;
}
/*
* Flush all queued output before potentially sleeping in
* io_input(), to make sure player sees the prompt.
*/
deadline = player_io_deadline(player, 0);
while (io_output(player->iop, deadline) > 0)
;
/*
* Try to receive some input. Need to recompute deadline;
* command abortion during io_output() might have changed it.
*/
deadline = player_io_deadline(player, 0);
res = io_input(player->iop, deadline);
if (res > 0)
;
else if (res < 0)
player->aborted = 1;
else if (io_eof(player->iop))
player->aborted = 1;
else if (!player->aborted) {
pr_flash(player, "idle connection terminated\n");
io_set_eof(player->iop);
player->aborted = 1;
}
}
if (player->aborted) {
player->recvfail++;
if (player->recvfail > 255) {
/*
* Looks like the thread is stuck in a loop that fails to
* check errors; oops once, then slow it down drastically.
*/
CANT_HAPPEN(player->recvfail == 256);
empth_sleep(time(NULL) + 60);
}
return -1;
}
player->recvfail = 0;
return count;
}