/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * miss.c: set missions for ships/planes/units * * Known contributors to this file: * Thomas Ruschak, 1992 * Steve McClure, 2000 * Markus Armbruster, 2005-2008 */ #include #include "commands.h" #include "empobj.h" #include "mission.h" #include "optlist.h" #include "path.h" static int clear_mission(struct nstr_item *); static int show_mission(struct nstr_item *); /* * mission [] */ int mission(void) { static int ef_with_missions[] = { EF_SHIP, EF_LAND, EF_PLANE, EF_BAD }; char *p; int type; int mission; coord x, y; int radius, range; union empobj_storage item; struct empobj *gp; int num = 0; struct nstr_item ni; char buf[1024]; p = getstarg(player->argp[1], "Ship, plane or land unit (p,sh,la)? ", buf); if (!p) return RET_SYN; type = ef_byname_from(p, ef_with_missions); if (type < 0) { pr("Ships, land units or planes only! (s, l, p)\n"); return RET_SYN; } if (!snxtitem(&ni, type, player->argp[2], NULL)) return RET_SYN; p = getstarg(player->argp[3], "Mission (int, sup, osup, dsup, esc, res, air, query, clear)? ", buf); if (!p) return RET_SYN; /* * 'i' interdiction * 's' support * 'o' support attacks * 'd' support defenders * 'e' escort * 'r' defensive reserve * 'a' air defense (intercepts) */ switch (*p) { case 'I': case 'i': mission = MI_INTERDICT; break; case 'O': case 'o': mission = MI_OSUPPORT; break; case 'D': case 'd': mission = MI_DSUPPORT; break; case 'S': case 's': mission = MI_SUPPORT; break; case 'C': case 'c': return clear_mission(&ni); case 'E': case 'e': mission = MI_ESCORT; break; case 'R': case 'r': mission = MI_RESERVE; break; case 'A': case 'a': mission = MI_AIR_DEFENSE; break; case 'q': return show_mission(&ni); default: pr("bad condition\n"); pr("i\tinterdiction (any)\n"); pr("s\tsupport (tactical planes only)\n"); pr("o\toffensive support (tactical planes only)\n"); pr("d\tdefensive support (tactical planes only)\n"); pr("r\treserve (land units only)\n"); pr("e\tescort (tactical or escort planes only)\n"); pr("a\tair defense (intercept planes only)\n"); pr("c\tclear mission\n"); pr("q\tquery\n"); return RET_SYN; } if (!cando(mission, type)) { pr("A %s cannot do that mission!\n", ef_nameof(type)); pr("i\tinterdiction (any)\n"); pr("s\tsupport (planes only)\n"); pr("o\toffensive support (planes only)\n"); pr("d\tdefensive support (planes only)\n"); pr("r\treserve (land units only)\n"); pr("e\tescort (planes only)\n"); pr("a\tair defense (planes only)\n"); return RET_FAIL; } p = getstarg(player->argp[4], "operations point? ", buf); if (!p || !*p) return RET_SYN; if (*p != '.') { if (!sarg_xy(p, &x, &y)) return RET_SYN; } if (player->argp[5] != NULL) { radius = atoi(player->argp[5]); if (radius < 0) { pr("Radius can't be negative!\n"); return RET_FAIL; } } else radius = 9999; while (nxtitem(&ni, &item)) { gp = (struct empobj *)&item; if (!player->owner || gp->own == 0) continue; if (mission == MI_RESERVE) { if (!lnd_can_attack((struct lndstr *)gp)) { pr("%s is not designed to fight ground troops\n", obj_nameof(gp)); continue; } if (!lchr[gp->type].l_rad) { pr("%s cannot react anywhere!\n", obj_nameof(gp)); continue; } } if ((mission == MI_INTERDICT) && (type == EF_SHIP)) if (mchr[(int)gp->type].m_glim == 0) { pr("%s: cannot fire at range!\n", obj_nameof(gp)); continue; } if ((mission == MI_INTERDICT) && (type == EF_LAND)) if (lchr[(int)gp->type].l_dam == 0) { pr("%s: cannot fire at range!\n", obj_nameof(gp)); continue; } if ((mission == MI_INTERDICT) && (type == EF_PLANE)) { struct plchrstr *pcp; pcp = &plchr[(int)gp->type]; if (!(pcp->pl_flags & P_T)) { pr("Only planes with the tactical ability can interdict.\n" "%s #%d is ineligible\n", pcp->pl_name, gp->uid); continue; } } if ((mission == MI_AIR_DEFENSE) && (type == EF_PLANE)) { struct plchrstr *pcp; pcp = &plchr[(int)gp->type]; if (!(pcp->pl_flags & P_F)) { pr("Only planes with the intercept abilities can perform air defense.\n" "%s #%d is ineligible\n", pcp->pl_name, gp->uid); continue; } } if ((mission == MI_ESCORT) && (type == EF_PLANE)) { struct plchrstr *pcp; pcp = &plchr[(int)gp->type]; if (!(pcp->pl_flags & P_ESC) && !(pcp->pl_flags & P_F)) { pr("Only planes with the escort or intercept abilities can escort.\n" "%s #%d is ineligible\n", pcp->pl_name, gp->uid); continue; } } if ((mission == MI_SUPPORT || mission == MI_OSUPPORT || mission == MI_DSUPPORT) && (type == EF_PLANE)) { struct plchrstr *pcp; pcp = &plchr[(int)gp->type]; if (!(pcp->pl_flags & P_T)) { pr("Only planes with the tactical ability can support.\n" "%s #%d is ineligible\n", pcp->pl_name, gp->uid); continue; } } if (type == EF_PLANE && nuk_on_plane((struct plnstr *)gp) >= 0) { pr("%s can't perform a mission while it carries a nuclear weapon", obj_nameof(gp)); continue; } if (*p == '.') { x = gp->x; y = gp->y; } gp->mission = mission; range = oprange(gp); if (range < mapdist(gp->x, gp->y, x, y)) { pr("%s: out of range! (range %d)\n", obj_nameof(gp), range); continue; } gp->opx = x; gp->opy = y; gp->radius = MIN(range, radius); put_empobj(type, gp->uid, gp); num++; pr("%s on %s mission, centered on %s, radius %d\n", obj_nameof(gp), mission_name(mission), xyas(x, y, player->cnum), gp->radius); } if (num == 0) { pr("No %s%s\n", ef_nameof(type), splur(num)); return RET_FAIL; } pr("%d %s%s\n", num, ef_nameof(type), splur(num)); return RET_OK; } static int clear_mission(struct nstr_item *np) { union empobj_storage item; while (nxtitem(np, &item)) { item.gen.mission = 0; put_empobj(item.gen.ef_type, item.gen.uid, &item); } return RET_OK; } static int show_mission(struct nstr_item *np) { int first = 1; union empobj_storage item; struct empobj *gp; while (nxtitem(np, &item)) { gp = (struct empobj *)&item; if (!player->owner || gp->own == 0) continue; if (first) { pr("Thing x,y op-sect rad mission\n"); first = 0; } pr("%-25s", obj_nameof(gp)); prxy(" %3d,%-3d", gp->x, gp->y, player->cnum); switch (gp->mission) { case MI_INTERDICT: case MI_SUPPORT: case MI_RESERVE: case MI_ESCORT: case MI_AIR_DEFENSE: case MI_DSUPPORT: case MI_OSUPPORT: prxy(" %3d,%-3d", gp->opx, gp->opy, player->cnum); pr(" %4d", gp->radius); break; default: CANT_REACH(); /* fall through */ case MI_NONE: pr(" "); } if (gp->mission) pr(" is on %s mission\n", mission_name(gp->mission)); else pr(" has no mission.\n"); } return RET_OK; }