/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * plnsub.c: Plane subroutine stuff * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 * Steve McClure, 1998-2000 * Markus Armbruster, 2004-2009 */ #include #include "file.h" #include "item.h" #include "land.h" #include "lost.h" #include "map.h" #include "misc.h" #include "nat.h" #include "nsc.h" #include "nuke.h" #include "optlist.h" #include "path.h" #include "plane.h" #include "player.h" #include "prototypes.h" #include "sect.h" #include "ship.h" #include "xy.h" static int fit_plane_on_ship(struct plnstr *, struct shpstr *); /* * Get planes and escorts argument. * Read planes into *NI_BOMB, and (optional) escorts into *NI_ESC. * If INPUT_BOMB is not empty, use it, else prompt for more input. * Same for INPUT_ESC. * If we got a plane argument, initialize *NI_BOMB and *NI_ESC, and * return 0. * Else return -1 (*NI_BOMB and *NI_ESC may be modified). */ int get_planes(struct nstr_item *ni_bomb, struct nstr_item *ni_esc, char *input_bomb, char *input_esc) { if (!snxtitem(ni_bomb, EF_PLANE, input_bomb, NULL)) return -1; if (!snxtitem(ni_esc, EF_PLANE, input_esc, "escort(s)? ")) { if (player->aborted) return -1; pr("No escorts...\n"); } return 0; } /* * Get assembly point argument. * If INPUT is not empty, use it, else prompt for more input using PROMPT. * If this yields a valid assembly point, read it into *AP_SECT and * return AP_SECT. * Else complain and return NULL. * *AP_SECT and BUF[1024] may be modified in either case. */ struct sctstr * get_assembly_point(char *input, struct sctstr *ap_sect, char *buf) { char *p; coord x, y; struct nstr_item ni; struct shpstr ship; p = getstarg(input, "assembly point? ", buf); if (!p || *p == 0) return NULL; if (!sarg_xy(p, &x, &y) || !getsect(x, y, ap_sect)) return NULL; /* over own or allied sector is fine */ if (ap_sect->sct_own == player->cnum || getrel(getnatp(ap_sect->sct_own), player->cnum) == ALLIED) return ap_sect; /* over own or allied ship is fine */ snxtitem_xy(&ni, EF_SHIP, x, y); while (nxtitem(&ni, &ship)) { if (ship.shp_effic < SHIP_MINEFF || ship.shp_own == 0) continue; if (ship.shp_own == player->cnum || getrel(getnatp(ship.shp_own), player->cnum) == ALLIED) return ap_sect; } pr("Assembly point not owned by you or an ally!\n"); return NULL; } int pln_onewaymission(struct sctstr *target, int *shipno, int *flagp) { int nships; int cno; int flags, fl; struct shpstr ship; char buf[1024]; char *p; flags = *flagp; /* offer carriers */ nships = carriersatxy(target->sct_x, target->sct_y, player->cnum); if (nships) { for (;;) { p = getstring("Carrier #? ", buf); if (!p) return -1; if (!*p) break; cno = atoi(p); if (cno < 0 || !getship(cno, &ship) || (!player->owner && (getrel(getnatp(ship.shp_own), player->cnum) != ALLIED))) { pr("Not yours\n"); continue; } if (ship.shp_x != target->sct_x || ship.shp_y != target->sct_y) { pr("Ship #%d not in %s\n", cno, xyas(target->sct_x, target->sct_y, player->cnum)); continue; } fl = carrier_planes(&ship, 0); if (fl == 0) { pr("Can't land on %s.\n", prship(&ship)); continue; } /* clear to land on ship#CNO */ pr("landing on carrier %d\n", cno); flags |= fl; *shipno = cno; *flagp = flags; return 0; } } /* try to land at sector */ if (target->sct_own != player->cnum && getrel(getnatp(target->sct_own), player->cnum) != ALLIED) { pr("Nowhere to land at sector %s!\n", xyas(target->sct_x, target->sct_y, player->cnum)); return -1; } if (target->sct_type == SCT_MOUNT) { pr("Nowhere to land at sector %s!\n", xyas(target->sct_x, target->sct_y, player->cnum)); return -1; } if (target->sct_type != SCT_AIRPT || target->sct_effic < 60) flags |= P_V; /* clear to land at sector */ *shipno = -1; *flagp = flags; return 0; } int pln_oneway_to_carrier_ok(struct emp_qelem *bomb_list, struct emp_qelem *esc_list, int cno) { struct emp_qelem *list, *qp; struct plist *plp; struct shpstr ship; if (cno < 0 || !getship(cno, &ship)) return 0; /* for both lists */ for (list = bomb_list; list; list = list == bomb_list ? esc_list : NULL) { for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if (plp->plane.pln_ship == ship.shp_uid) continue; if (!fit_plane_on_ship(&plp->plane, &ship)) return 0; } } return 1; } void pln_newlanding(struct emp_qelem *list, coord tx, coord ty, int cno) { struct emp_qelem *qp; struct plist *plp; struct shpstr ship; struct sctstr sect; if (cno >= 0) getship(cno, &ship); for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if (cno >= 0) { if (!could_be_on_ship(&plp->plane, &ship, 0, 0, 0, 0)) pr("\t%s cannot land on ship #%d! %s aborts!\n", prplane(&plp->plane), cno, prplane(&plp->plane)); else if (!put_plane_on_ship(&plp->plane, &ship)) pr("\tNo room on ship #%d! %s aborts!\n", cno, prplane(&plp->plane)); else { if (plp->plane.pln_own != ship.shp_own) { wu(0, ship.shp_own, "%s %s lands on your %s\n", cname(player->cnum), prplane(&plp->plane), prship(&ship)); } } } else { plp->plane.pln_x = tx; plp->plane.pln_y = ty; getsect(tx, ty, §); if (plp->plane.pln_own != sect.sct_own) { wu(0, sect.sct_own, "%s %s lands at your sector %s\n", cname(player->cnum), prplane(&plp->plane), xyas(tx, ty, sect.sct_own)); } plp->plane.pln_ship = cno; } } } void pln_dropoff(struct emp_qelem *list, struct ichrstr *ip, coord tx, coord ty, int cno) { struct emp_qelem *qp; struct plist *plp; int amt; struct sctstr sect; struct shpstr ship; int there; int max; if (!ip) return; amt = 0; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; amt += plp->load; } if (cno < 0) { getsect(tx, ty, §); if (!sect.sct_own) { if (sect.sct_type == SCT_WATER) pr("Your %s sink like a rock!\n", ip->i_name); else pr("Your %s vanish without a trace.\n", ip->i_name); return; } if (sect.sct_own != player->cnum && getrel(getnatp(sect.sct_own), player->cnum) != ALLIED) { pr("You don't own %s! Cargo jettisoned...\n", xyas(tx, ty, player->cnum)); return; } if (ip->i_uid == I_CIVIL && sect.sct_own != sect.sct_oldown) { pr("%s is occupied. Your civilians suffer from identity crisis and die.\n", xyas(tx, ty, player->cnum)); return; } there = sect.sct_item[ip->i_uid]; max = ITEM_MAX; } else { getship(cno, &ship); there = ship.shp_item[ip->i_uid]; max = mchr[ship.shp_type].m_item[ip->i_uid]; } there += amt; if (there > max) { pr("%d excess %s discarded\n", max - there, ip->i_name); amt = max - there; there = max; } pr("%d %s landed safely", amt, ip->i_name); if (cno < 0) { sect.sct_item[ip->i_uid] = there; if (sect.sct_own != player->cnum) wu(0, sect.sct_own, "%s planes drop %d %s in %s\n", cname(player->cnum), amt, ip->i_name, xyas(tx, ty, sect.sct_own)); pr(" at %s\n", xyas(tx, ty, player->cnum)); putsect(§); } else { ship.shp_item[ip->i_uid] = there; if (ship.shp_own != player->cnum) wu(0, ship.shp_own, "%s planes land %d %s on carrier %d\n", cname(player->cnum), amt, ip->i_name, ship.shp_uid); pr(" on carrier #%d\n", ship.shp_uid); putship(ship.shp_uid, &ship); } } void pln_mine(struct emp_qelem *list, coord tx, coord ty) { struct emp_qelem *qp; struct plist *plp; int amt; struct sctstr sect; amt = 0; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; amt += plp->load; } if (amt > 0) { getsect(tx, ty, §); if (sect.sct_type != SCT_WATER) { pr("Your seamines have no effect here.\n"); return; } sect.sct_mines = MIN(sect.sct_mines + amt, MINES_MAX); pr("%d mines laid in %s.\n", amt, xyas(tx, ty, player->cnum)); if (map_set(player->cnum, tx, ty, 'X', 0)) writemap(player->cnum); putsect(§); } } /* * Has PP's type capabilities satisfying WANTFLAGS and NOWANTFLAGS? * A plane type is capable unless * - it lacks all of the P_B, P_T in WANTFLAGS, or * - it lacks all of the P_F, P_ESC in WANTFLAGS, or * - it lacks all of the P_E, P_L, P_K in WANTFLAGS, or * - it lacks any of the other capabilities in WANTFLAGS, or * - it has any of the capabilities in NOWANTFLAGS. */ int pln_capable(struct plnstr *pp, int wantflags, int nowantflags) { int flags = plchr[(int)pp->pln_type].pl_flags; if (wantflags & (P_B | P_T)) { if ((flags & wantflags & (P_B | P_T)) == 0) return 0; wantflags &= ~(P_B | P_T); } if (wantflags & (P_F | P_ESC)) { if ((flags & wantflags & (P_F | P_ESC)) == 0) return 0; wantflags &= ~(P_F | P_ESC); } if (wantflags & (P_E | P_L | P_K)) { if ((flags & wantflags & (P_E | P_L | P_K)) == 0) return 0; wantflags &= ~(P_E | P_L | P_K); } if ((flags & wantflags) != wantflags) return 0; if (flags & nowantflags) return 0; return 1; } /* * Return union of capabilities of planes in LIST. */ int pln_caps(struct emp_qelem *list) { struct emp_qelem *qp; struct plist *plp; int fl; fl = 0; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; fl |= plp->pcp->pl_flags; } return fl; } /* * Find plane types that can operate from carrier SP. * If MSL find missile types, else non-missile types. * Return a combination of P_L, P_K, P_E. * It's zero if SP can't support air operations due to its type or * state (low efficiency). */ int carrier_planes(struct shpstr *sp, int msl) { struct mchrstr *mcp = mchr + sp->shp_type; int res; if (sp->shp_effic < SHP_AIROPS_EFF) return 0; res = 0; if (mcp->m_flags & M_FLY) res |= P_L; if ((mcp->m_flags & M_MSL) && msl) res |= P_L; if (mcp->m_nchoppers && !msl) res |= P_K; if (mcp->m_nxlight) res |= P_E; return res; } int pln_airbase_ok(struct plnstr *pp, int oneway, int noisy) { struct shpstr ship; struct lndstr land; struct sctstr sect; struct plchrstr *pcp = plchr + pp->pln_type; if (CANT_HAPPEN(noisy && pp->pln_own != player->cnum)) noisy = 0; if (pp->pln_ship >= 0) { /* ship: needs to be own or allied, efficient */ if (!getship(pp->pln_ship, &ship)) { CANT_REACH(); return 0; } if (ship.shp_own != pp->pln_own && getrel(getnatp(ship.shp_own), pp->pln_own) != ALLIED) { if (noisy) pr("(note) An ally does not own the ship %s is on\n", prplane(pp)); return 0; } if (!(carrier_planes(&ship, pcp->pl_flags & P_M) & pcp->pl_flags)) return 0; } else if (pp->pln_land >= 0) { /* land: needs to be own or allied, efficient, not embarked */ if (!getland(pp->pln_land, &land)) { CANT_REACH(); return 0; } if (land.lnd_own != pp->pln_own && getrel(getnatp(land.lnd_own), pp->pln_own) != ALLIED) { if (noisy) pr("(note) An ally does not own the unit %s is on\n", prplane(pp)); return 0; } if (land.lnd_effic < LND_AIROPS_EFF || !(pcp->pl_flags & P_E)) return 0; if (land.lnd_ship >= 0 || land.lnd_land >= 0) return 0; } else { /* sector: needs to be own or allied, efficient airfield */ if (!getsect(pp->pln_x, pp->pln_y, §)) { CANT_REACH(); return 0; } if (sect.sct_own != pp->pln_own && getrel(getnatp(sect.sct_own), pp->pln_own) != ALLIED) { if (noisy) pr("(note) An ally does not own the sector %s is in\n", prplane(pp)); return 0; } /* need airfield unless VTOL */ if ((pcp->pl_flags & P_V) == 0) { if (sect.sct_type != SCT_AIRPT) { if (noisy) pr("%s not at airport\n", prplane(pp)); return 0; } if (sect.sct_effic < 40) { if (noisy) pr("%s is not 40%% efficient, %s can't take off from there.\n", xyas(sect.sct_x, sect.sct_y, pp->pln_own), prplane(pp)); return 0; } if (!oneway && sect.sct_effic < 60) { if (noisy) pr("%s is not 60%% efficient, %s can't land there.\n", xyas(sect.sct_x, sect.sct_y, pp->pln_own), prplane(pp)); return 0; } } } return 1; } void pln_sel(struct nstr_item *ni, struct emp_qelem *list, struct sctstr *ap, int ap_to_target, int rangemult, int wantflags, int nowantflags) { struct plnstr plane; int range; struct plchrstr *pcp; struct plist *plp; emp_initque(list); while (nxtitem(ni, &plane)) { if (!player->owner) continue; if (plane.pln_mobil <= 0) continue; if (plane.pln_effic < 40) { pr("%s not efficient enough (must be 40%%)\n", prplane(&plane)); continue; } if (!pln_capable(&plane, wantflags, nowantflags)) continue; if (opt_MARKET) { if (ontradingblock(EF_PLANE, &plane)) { pr("plane #%d inelligible - it's for sale.\n", plane.pln_uid); continue; } } range = mapdist(plane.pln_x, plane.pln_y, ap->sct_x, ap->sct_y); if (range > 4) { pr("%s too far from assembly point\n", prplane(&plane)); continue; } range += ap_to_target; range *= rangemult; pcp = &plchr[(int)plane.pln_type]; if (plane.pln_range < range) { pr("%s out of range (%d:%d)\n", prplane(&plane), plane.pln_range, range); continue; } if (!pln_airbase_ok(&plane, rangemult != 2, 1)) continue; pr("%s standing by\n", prplane(&plane)); plane.pln_mission = 0; putplane(plane.pln_uid, &plane); plp = malloc(sizeof(struct plist)); plp->load = 0; plp->pcp = pcp; plp->plane = plane; emp_insque(&plp->queue, list); } } void pln_arm(struct emp_qelem *list, int dist, char mission, struct ichrstr *ip) { struct emp_qelem *qp; struct emp_qelem *next; struct plist *plp; struct plnstr *pp; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; pp = &plp->plane; getplane(pp->pln_uid, pp); if ((pp->pln_flags & PLN_LAUNCHED) || pln_equip(plp, ip, mission) < 0) { emp_remque(qp); free(qp); continue; } pp->pln_flags |= PLN_LAUNCHED; pp->pln_mobil -= pln_mobcost(dist, pp, mission); putplane(pp->pln_uid, pp); pr("%s equipped\n", prplane(pp)); } } int pln_equip(struct plist *plp, struct ichrstr *ip, char mission) { struct plchrstr *pcp; struct plnstr *pp; int load, needed; struct lndstr land; struct shpstr ship; struct sctstr sect; i_type itype; short *item; int own; int abandon_needed; pp = &plp->plane; pcp = plp->pcp; if (pp->pln_ship >= 0) { getship(pp->pln_ship, &ship); item = ship.shp_item; own = ship.shp_own; } else if (pp->pln_land >= 0) { getland(pp->pln_land, &land); item = land.lnd_item; own = land.lnd_own; } else { getsect(pp->pln_x, pp->pln_y, §); item = sect.sct_item; own = sect.sct_oldown; } if (pcp->pl_fuel > item[I_PETROL]) { pr("%s not enough petrol there!\n", prplane(pp)); return -1; } item[I_PETROL] -= pcp->pl_fuel; load = pln_load(pp); itype = I_NONE; switch (mission) { case 's': /* strategic bomb */ case 'p': /* pinpoint bomb */ itype = I_SHELL; break; case 't': /* transport */ if (!(pcp->pl_flags & P_C) || !ip) break; itype = ip->i_uid; load *= 2; break; case 'm': /* mine */ if ((pcp->pl_flags & P_MINE) == 0) break; itype = I_SHELL; load *= 2; break; case 'd': /* drop */ if (!(pcp->pl_flags & P_C) || CANT_HAPPEN(!ip)) break; itype = ip->i_uid; if (pcp->pl_flags & P_V) load *= 2; break; case 'a': /* paradrop */ if (!(pcp->pl_flags & P_P)) break; itype = I_MILIT; if (pcp->pl_flags & P_V) load *= 2; break; case 'r': /* reconnaissance */ case 'e': /* escort */ case 'i': /* missile interception */ if (CANT_HAPPEN(!(pcp->pl_flags & P_M) || !(pcp->pl_flags & (P_N | P_O)))) break; if (load) itype = I_SHELL; break; default: CANT_REACH(); load = 0; } if (itype != I_NONE) { needed = load / ichr[itype].i_lbs; if (needed <= 0) { pr("%s can't contribute to mission\n", prplane(pp)); return -1; } if (nuk_on_plane(pp) >= 0) { if (mission == 's' || mission == 't') needed = 0; else { pr("%s can't fly this mission" " while it is carrying a nuclear weapon", prplane(pp)); return -1; } } if (itype == I_CIVIL && pp->pln_own != own) { pr("You don't control those civilians!\n"); return -1; } #if 0 /* Supply is broken somewhere, so don't use it for now */ if (itype == I_SHELL && item[itype] < needed) item[itype] += supply_commod(plp->plane.pln_own, plp->plane.pln_x, plp->plane.pln_y, I_SHELL, needed); #endif abandon_needed = !!would_abandon(§, itype, needed, NULL); if (item[itype] < needed + abandon_needed) { pr("Not enough %s for %s\n", ichr[itype].i_name, prplane(pp)); return -1; } item[itype] -= needed; plp->load = needed; } if (pp->pln_ship >= 0) { if (pp->pln_own != ship.shp_own) { wu(0, ship.shp_own, "%s %s prepares for takeoff from ship %s\n", cname(pp->pln_own), prplane(pp), prship(&ship)); } putship(ship.shp_uid, &ship); } else if (pp->pln_land >= 0) { if (pp->pln_own != land.lnd_own) { wu(0, land.lnd_own, "%s %s prepares for takeoff from unit %s\n", cname(pp->pln_own), prplane(pp), prland(&land)); } putland(land.lnd_uid, &land); } else { if (pp->pln_own != sect.sct_own) { wu(0, sect.sct_own, "%s %s prepares for takeoff from %s\n", cname(pp->pln_own), prplane(pp), xyas(sect.sct_x, sect.sct_y, sect.sct_own)); } putsect(§); } return 0; } void pln_put(struct emp_qelem *list) { struct emp_qelem *qp, *next; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; pln_put1((struct plist *)qp); } } void pln_put1(struct plist *plp) { struct plnstr *pp; struct shpstr ship; struct sctstr sect; pp = &plp->plane; if (CANT_HAPPEN((pp->pln_flags & PLN_LAUNCHED) && (plchr[pp->pln_type].pl_flags & P_M) && pp->pln_effic >= PLANE_MINEFF)) pp->pln_effic = 0; /* bug: missile launched but not used up */ if (!(pp->pln_flags & PLN_LAUNCHED)) ; /* never took off */ else if (pp->pln_effic < PLANE_MINEFF) { ; /* destroyed */ } else if (pp->pln_ship >= 0) { /* It is landing on a carrier */ getship(pp->pln_ship, &ship); /* We should do more, like make sure it's really a carrier, etc. but for now just make sure it's not sunk. */ if (ship.shp_effic < SHIP_MINEFF) { mpr(pp->pln_own, "Ship #%d has been sunk, plane #%d has nowhere to land, and\n" "splashes into the sea.\n", pp->pln_ship, pp->pln_uid); pp->pln_effic = 0; } } else { /* Presume we are landing back in a sector. */ getsect(pp->pln_x, pp->pln_y, §); if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_WASTE) { mpr(pp->pln_own, "Nowhere to land at %s, plane #%d crashes and burns...\n", xyas(pp->pln_x, pp->pln_y, pp->pln_own), pp->pln_uid); pp->pln_effic = 0; } } pp->pln_flags &= ~PLN_LAUNCHED; putplane(pp->pln_uid, pp); emp_remque(&plp->queue); free(plp); } /* * Can PP be loaded on a ship of SP's type? * Assume that it already carries N planes, of which NCH are choppers, * NXL xlight, NMSL light missiles, and the rest are light fixed-wing * planes. */ int could_be_on_ship(struct plnstr *pp, struct shpstr *sp, int n, int nch, int nxl, int nmsl) { struct plchrstr *pcp = &plchr[pp->pln_type]; struct mchrstr *mcp = &mchr[sp->shp_type]; if (pcp->pl_flags & P_K) nch++; else if (pcp->pl_flags & P_E) nxl++; else if (!(pcp->pl_flags & P_L)) return 0; else if (pcp->pl_flags & P_M) nmsl++; n++; n -= MIN(nch, mcp->m_nchoppers); n -= MIN(nxl, mcp->m_nxlight); if (nmsl && !(mcp->m_flags & (M_MSL | M_FLY))) return 0; /* missile slots wanted */ if (nmsl < n && !(mcp->m_flags & M_FLY)) return 0; /* fixed-wing slots wanted */ return n <= mcp->m_nplanes; } /* * Fit a plane of PP's type on ship SP. * Updating the plane accordingly is the caller's job. * Return whether it fits. */ static int fit_plane_on_ship(struct plnstr *pp, struct shpstr *sp) { int n, nch, nxl, nmsl; n = shp_nplane(sp, &nch, &nxl, &nmsl); return could_be_on_ship(pp, sp, n, nch, nxl, nmsl); } int put_plane_on_ship(struct plnstr *plane, struct shpstr *ship) { if (plane->pln_ship == ship->shp_uid) return 1; /* Already on ship */ if (!fit_plane_on_ship(plane, ship)) return 0; plane->pln_x = ship->shp_x; plane->pln_y = ship->shp_y; plane->pln_ship = ship->shp_uid; putplane(plane->pln_uid, plane); return 1; } /* * Fit a plane of PP's type on land unit LP. * Updating the plane accordingly is the caller's job. * Return whether it fits. */ static int fit_plane_on_land(struct plnstr *pp, struct lndstr *lp) { struct plchrstr *pcp = plchr + pp->pln_type; struct lchrstr *lcp = lchr + lp->lnd_type; return (pcp->pl_flags & P_E) && lnd_nxlight(lp) < lcp->l_nxlight; } int put_plane_on_land(struct plnstr *plane, struct lndstr *land) { if (plane->pln_land == land->lnd_uid) return 1; /* Already on unit */ if (!fit_plane_on_land(plane, land)) return 0; plane->pln_x = land->lnd_x; plane->pln_y = land->lnd_y; plane->pln_land = land->lnd_uid; putplane(plane->pln_uid, plane); return 1; } void plane_sweep(struct emp_qelem *plane_list, coord x, coord y) { struct plnstr *pp; struct plchrstr *pcp; struct emp_qelem *qp; struct emp_qelem *next; struct plist *ip; struct sctstr sect; int mines_there; int found = 0; getsect(x, y, §); mines_there = sect.sct_mines; if (mines_there == 0) return; if (sect.sct_type != SCT_WATER) return; for (qp = plane_list->q_forw; ((qp != plane_list) && (mines_there)); qp = next) { next = qp->q_forw; ip = (struct plist *)qp; pp = &ip->plane; pcp = ip->pcp; if (!(pcp->pl_flags & P_SWEEP)) /* if it isn't an sweep plane */ continue; if (chance((100.0 - pln_acc(pp)) / 100.0)) { pr("Sweep! in %s\n", xyas(sect.sct_x, sect.sct_y, pp->pln_own)); mines_there--; found = 1; } } if (found && map_set(player->cnum, sect.sct_x, sect.sct_y, 'X', 0)) writemap(player->cnum); sect.sct_mines = mines_there; putsect(§); } int pln_hitchance(struct plnstr *pp, int hardtarget, int type) { struct plchrstr *pcp = plchr + pp->pln_type; double tfact = (double)(pp->pln_tech - pcp->pl_tech) / (pp->pln_tech - pcp->pl_tech / 2); int acc = pln_acc(pp); int hitchance; if (type == EF_SHIP) { if (pcp->pl_flags & P_A) acc -= 20; if (!(pcp->pl_flags & P_T)) acc += 35; } hitchance = (int)(pp->pln_effic * (1.0 - 0.1 * tfact) * (1.0 - acc / 100.0)) - hardtarget; /* smooth out the bottom of the graph with asymtote at 5 -KHS */ if (hitchance < 20) hitchance = 5 + ldround(300.0 / (40.0 - hitchance), 1); if (hitchance > 100) hitchance = 100; return hitchance; } int pln_damage(struct plnstr *pp, char type, int noisy) { struct plchrstr *pcp = plchr + pp->pln_type; int load, i; int hitroll; int dam = 0; int aim; int effective = 1; int pinbomber = 0; if (CANT_HAPPEN(nuk_on_plane(pp) >= 0)) /* FIXME check uses! */ return 0; load = pln_load(pp); if (!load) /* e.g. ab, blowing up on launch pad */ return 0; i = roll(load) + 1; if (i > load) i = load; if (pcp->pl_flags & P_M) { if (pcp->pl_flags & P_MAR) pinbomber = 1; } else if (pcp->pl_flags & P_T) pinbomber = 1; aim = pln_acc(pp); if (type == 's') { effective = !pinbomber; aim = 30 + (pinbomber ? aim : 100 - aim); } else { effective = pinbomber; aim = 100 - aim; } while (i--) { dam += roll(6); hitroll = roll(100); if (hitroll >= 90) { dam += 8; if (noisy) mpr(pp->pln_own, "BLAM"); } else if (hitroll < aim) { dam += 5; if (noisy) mpr(pp->pln_own, "Blam"); } else { dam += 1; if (noisy) mpr(pp->pln_own, "blam"); } if (i && noisy) mpr(pp->pln_own, "-"); } if (noisy) mpr(pp->pln_own, "\n"); if (effective) dam *= 2; return dam; } int pln_identchance(struct plnstr *pp, int hardtarget, int type) { double misschance = (100.0 - pln_hitchance(pp, hardtarget, type)) / 100.0; return (int)(100 - 100 * misschance * misschance); } int pln_mobcost(int dist, struct plnstr *pp, char mission) { double cost; cost = 20.0 / (pp->pln_effic / 100.0); if (mission == 'e' || mission == 0) cost /= 2; /* escort or intercept */ return ldround(cost * dist / pln_range_max(pp) + 5, 1); } int pln_is_in_orbit(struct plnstr *pp) { return (plchr[pp->pln_type].pl_flags & (P_M | P_O)) == P_O && (pp->pln_flags & PLN_LAUNCHED); } /* * Set PP's tech to TLEV along with everything else that depends on it. */ void pln_set_tech(struct plnstr *pp, int tlev) { struct plchrstr *pcp = plchr + pp->pln_type; int limited_range = pp->pln_range < pln_range_max(pp); int range_max; if (CANT_HAPPEN(tlev < pcp->pl_tech)) tlev = pcp->pl_tech; pp->pln_tech = tlev; range_max = pln_range_max(pp); if (!limited_range || pp->pln_range > range_max) pp->pln_range = range_max; }