/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * genitem.h: Definition for generic items * * Known contributors to this file: * */ /* * XXX cheap hack; this depends on the fact * that units are all the same starting from the top. * If you change the units, DON'T CHANGE the tops to * be non-identical. Also, if you change types of * parts of the tops, be sure to change this file! */ #ifndef GENITEM_H #define GENITEM_H struct genitem { short ef_type; natid own; short uid; coord x; coord y; signed char type; signed char effic; signed char mobil; short tech; char group; coord opx, opy; short mission; short radius; }; #endif