/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * nat.h: Definitions for things having to do with nations * * Known contributors to this file: * Thomas Ruschak * Ken Stevens, 1995 * Steve McClure, 1998-2000 */ #ifndef NAT_H #define NAT_H #include "sect.h" #define MAXNOR 50 /* max # realms */ /* Nation status */ typedef enum { /* * Don't change order without checking inequality comparisons and * array initializers! */ STAT_UNUSED, /* not in use */ STAT_NEW, /* just initialized */ STAT_VIS, /* visitor */ STAT_SANCT, /* still in sanctuary */ STAT_ACTIVE, /* active (sanctuary broken) */ STAT_GOD /* deity powers */ } nat_status; enum { /* Priorities */ /* sector types are also priorities */ PRI_SMAINT = SCT_MAXDEF+1, /* ship maintenance */ PRI_PMAINT, /* plane maintenance */ PRI_LMAINT, /* land unit maintenance */ PRI_SBUILD, /* ship building */ PRI_PBUILD, /* plane building */ PRI_LBUILD, /* land building */ PRI_MAX = PRI_LBUILD }; /* * TODO * * One of (r_cnum, r_realm) and r_uid is redundant, provided MAXNOR is known. * * The only user of r_cnum and r_realm appears to be xdump. * If we had working virtual selectors, we could remove r_cnum and r_realm. * */ struct realmstr { /* initial part must match struct genitem */ short ef_type; natid r_cnum; /* country number */ /* end of part matching struct genitem */ short r_uid; /* realm table index */ unsigned short r_realm; /* realm number */ short r_xl, r_xh; /* horizontal bounds */ short r_yl, r_yh; /* vertical bounds */ time_t r_timestamp; /* Last time this realm was touched */ }; struct natstr { /* initial part must match struct genitem */ short ef_type; natid nat_cnum; /* our country number */ /* end of part matching struct genitem */ nat_status nat_stat; char nat_cnam[20]; /* country name */ char nat_pnam[20]; /* representative */ char nat_hostaddr[32]; /* host addr of last user */ char nat_hostname[512]; /* hostname of last user, may be empty */ char nat_userid[32]; /* userid of last user, may be empty */ coord nat_xcap, nat_ycap; /* cap location in abs coords */ coord nat_xorg, nat_yorg; /* origin location in abs coords */ signed char nat_dayno; /* day of the year mod 128 */ signed char nat_update; /* Want an update or not. */ unsigned char nat_missed; /* How many updates missed */ unsigned short nat_tgms; /* # of telegrams to be announced */ unsigned short nat_ann; /* # of annos pending */ unsigned short nat_minused; /* number of minutes used today */ short nat_btu; /* bureaucratic time units */ long nat_reserve; /* military reserves */ long nat_money; /* moola */ time_t nat_last_login; /* time of last login, 0 menas never */ time_t nat_last_logout; /* time of last logout, 0 means never */ time_t nat_newstim; /* date news last read */ time_t nat_annotim; /* date annos last read */ float nat_level[4]; /* technology, etc */ short nat_relate[MAXNOC]; unsigned char nat_contact[MAXNOC]; short nat_rejects[(MAXNOC + 3) / 4]; /* four bits for each country */ signed char nat_priorities[PRI_MAX+1]; /* budget priority */ long nat_flags; /* nation flags */ char nat_spare[15]; }; /* Update fields. */ #define WUPD_WANT bit(0) /* nstat values */ #define VIS bit(0) #define SANCT (bit(1) | VIS) #define NORM (bit(2) | VIS) #define GOD (bit(3) | NORM | VIS) #define CAP bit(6) #define MONEY bit(7) /* nation relation codes */ #define AT_WAR 0 #define SITZKRIEG 1 #define MOBILIZATION 2 #define HOSTILE 3 #define NEUTRAL 4 #define FRIENDLY 5 #define ALLIED 6 /* nation reject codes */ #define REJ_TELE bit(0) /* dont allow telegrams to be sent */ #define REJ_TREA bit(1) /* dont allow treaties to be offered */ #define REJ_ANNO bit(2) /* don't receive announcements */ #define REJ_LOAN bit(3) /* don't allow loans to be offered */ #define NAT_TLEV 0 #define NAT_RLEV 1 #define NAT_ELEV 2 #define NAT_HLEV 3 /* * Number of updates contact lasts for various ways of making contact. * These are only useful with option LOSE_CONTACT option, which * implies option HIDDEN. */ /* Planes spotting and being spotted */ #define FOUND_FLY 3 /* Lookout */ #define FOUND_LOOK 5 /* Spies and ground combat */ #define FOUND_SPY 6 /* Communication */ #define FOUND_TELE 3 /* Coastwatch and skywatch */ #define FOUND_COAST 3 extern char *relates[]; /* procedures relating to nation stuff */ #define putnat(p) ef_write(EF_NATION, n->nat_cnum, (p)) #define getnatp(n) (struct natstr *)ef_ptr(EF_NATION, (n)) #define getrealm(r, n, p) ef_read(EF_REALM, ((r) + ((n) * MAXNOR)), (p)) #define putrealm(p) ef_write(EF_REALM, (p)->r_uid, (p)) extern double tfact(natid cn, double mult); extern double tfactfire(natid cn, double mult); extern double techfact(int level, double mult); extern char *cname(natid n); extern char *relatename(struct natstr *np, natid other); extern char *rejectname(struct natstr *np, natid other); extern char *natstate(struct natstr *np); extern int getrel(struct natstr *np, natid them); extern int getrejects(natid them, struct natstr *np); extern int getcontact(struct natstr *np, natid them); extern void putrel(struct natstr *np, natid them, int relate); extern void putreject(struct natstr *np, natid them, int how, int what); extern void putcontact(struct natstr *np, natid them, int contact); extern void agecontact(struct natstr *np); extern int influx(struct natstr *np); /* nation flags */ #define NF_INFORM bit(0) /* Inform me of telegrams right away */ #define NF_FLASH bit(1) /* Allow other players to flash me (sicko :) */ #define NF_BEEP bit(2) /* Make beeping sounds when appropriate */ #define NF_COASTWATCH bit(3) /* Turn auto-coastwatch on */ #define NF_SONAR bit(4) /* Turn auto-sonar on */ #define NF_TECHLISTS bit(5) /* Sort lists by tech not type */ #define NF_SACKED bit(6) /* Capital was sacked, and hasn't been reset yet */ #endif