/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* testing.c: Commands for test-suite use
*
* Known contributors to this file:
* Markus Armbruster, 2014
*/
#include
#include "chance.h"
#include "commands.h"
#include "testing.h"
int
testing_cmd(void)
{
char *p;
char buf[1024];
p = getstarg(player->argp[1], "? ", buf);
if (!p)
return RET_SYN;
if (!strcmp(p, "added")) {
p = getstarg(player->argp[2], "number? ", buf);
test_suite_prng_seed -= strtol(p, NULL, 10);
p = getstarg(player->argp[3], "BTUs? ", buf);
player->btused -= strtol(p, NULL, 10);
p = getstarg(player->argp[4], "money? ", buf);
player->dolcost -= strtod(p, NULL);
return RET_OK;
}
return RET_SYN;
}