/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * shi.c: Show a list of your ships * * Known contributors to this file: * Steve McClure, 2000 */ #include #include "commands.h" #include "ship.h" int shi(void) { int nships, noff, npln, nch, nxl; struct nstr_item ni; struct shpstr ship; if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL)) return RET_SYN; nships = noff = 0; while (nxtitem(&ni, &ship)) { if (!player->owner || ship.shp_own == 0) continue; if (nships++ == 0) { if (player->god) pr("own "); pr("shp# ship type x,y fl eff civ mil uw fd pn" " he xl ln mob tech\n"); } if (ship.shp_off) noff++; if (player->god) pr("%3d ", ship.shp_own); pr("%4d ", ni.cur); pr("%-16.16s ", mchr[(int)ship.shp_type].m_name); prxy("%4d,%-4d ", ship.shp_x, ship.shp_y); pr("%1.1s", &ship.shp_fleet); pr(" %c%3d%%", ship.shp_off ? '!' : ' ', ship.shp_effic); pr("%4d", ship.shp_item[I_CIVIL]); pr("%4d", ship.shp_item[I_MILIT]); pr("%4d", ship.shp_item[I_UW]); pr("%4d", ship.shp_item[I_FOOD]); npln = shp_nplane(&ship, &nch, &nxl, NULL); pr("%3d%3d%3d", npln - nch - nxl, nch, nxl); pr("%3d", shp_nland(&ship)); pr("%4d", ship.shp_mobil); pr("%5d\n", ship.shp_tech); if (ship.shp_name[0] != 0) { if (player->god) pr(" "); pr(" %s\n", ship.shp_name); } } if (nships == 0) { if (player->argp[1]) pr("%s: No ship(s)\n", player->argp[1]); else pr("%s: No ship(s)\n", ""); return RET_FAIL; } else { pr("%d ship%s", nships, splur(nships)); if (noff) pr(", %d stopped (eff marked with !)", noff); pr("\n"); } return RET_OK; }