/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * nat.c: Misc. accesses on the nation file * * Known contributors to this file: * Dave Pare, 1989 */ #include #include "prototypes.h" #include "misc.h" #include "nat.h" #include "file.h" #include "optlist.h" char *relates[] = { /* must follow nation relation defines in nat.h */ "At War", "Sitzkrieg", "Mobilizing", "Hostile", "Neutral", "Friendly", "Allied" }; char * cname(natid n) { struct natstr *np; if ((np = getnatp(n)) == 0) return 0; return np->nat_cnam; } char * relatename(struct natstr *np, natid other) { return relates[getrel(np, other)]; } char * rejectname(struct natstr *np, natid other) { static char *rejects[] = { /* must follow reject flags defined in nat.h */ " YES YES YES YES", " NO YES YES YES", " YES NO YES YES", " NO NO YES YES", " YES YES NO YES", " NO YES NO YES", " YES NO NO YES", " NO NO NO YES", " YES YES YES NO ", " NO YES YES NO ", " YES NO YES NO ", " NO NO YES NO ", " YES YES NO NO ", " NO YES NO NO ", " YES NO NO NO ", " NO NO NO NO " }; return rejects[getrejects(other, np)]; } char * natstate(struct natstr *np) { static char *stnam[] = { /* must match nat_status */ "FREE", "VISITOR", "VISITOR", "SANCTUARY", "ACTIVE", "DEITY" }; return stnam[np->nat_stat]; } /* This returns the relations that np has with them */ int getrel(struct natstr *np, natid them) { return np->nat_relate[them]; } int getrejects(natid them, struct natstr *np) { return np->nat_rejects[them]; } void agecontact(struct natstr *np) { int them; for (them = 1; them < MAXNOC; ++them) { if (them != np->nat_cnum && np->nat_contact[them]) { --np->nat_contact[them]; } } } int getcontact(struct natstr *np, natid them) { return np->nat_contact[them]; } void putrel(struct natstr *np, natid them, int relate) { np->nat_relate[them] = relate; } void putreject(struct natstr *np, natid them, int how, int what) { if (how) np->nat_rejects[them] |= what; else np->nat_rejects[them] &= what; } void putcontact(struct natstr *np, natid them, int contact) { if (CANT_HAPPEN(contact < 0)) contact = 0; if (CANT_HAPPEN(contact > 255)) contact = 255; if (np->nat_contact[them] < contact) np->nat_contact[them] = contact; } int influx(struct natstr *np) { struct sctstr sect; getsect(np->nat_xcap, np->nat_ycap, §); if (sect.sct_own != np->nat_cnum || (sect.sct_type != SCT_CAPIT && sect.sct_type != SCT_MOUNT && sect.sct_type != SCT_SANCT) || (np->nat_flags & NF_SACKED)) return 1; else return 0; }