/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * drop.c: Air-drop commodities * * Known contributors to this file: * Dave Pare, 1986 */ #include #include "misc.h" #include "player.h" #include "sect.h" #include "ship.h" #include "item.h" #include "plane.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "nat.h" #include "path.h" #include "commands.h" int drop(void) { int mission_flags; coord tx, ty; coord ax, ay; int ap_to_target; struct ichrstr *ip; char flightpath[MAX_PATH_LEN]; struct nstr_item ni_bomb; struct nstr_item ni_esc; struct sctstr target; struct emp_qelem bomb_list; struct emp_qelem esc_list; int wantflags; struct sctstr ap_sect; char buf[1024]; wantflags = 0; if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1])) return RET_SYN; if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf))) pr("No escorts...\n"); if (!get_assembly_point(player->argp[3], &ap_sect, buf)) return RET_SYN; ax = ap_sect.sct_x; ay = ap_sect.sct_y; if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING) == 0 || *flightpath == 0) return RET_SYN; tx = ax; ty = ay; (void)pathtoxy(flightpath, &tx, &ty, fcost); pr("target is %s\n", xyas(tx, ty, player->cnum)); if ((ip = whatitem(player->argp[5], "Drop off what? ")) == 0) return RET_SYN; getsect(tx, ty, &target); if (target.sct_own == player->cnum || getrel(getnatp(target.sct_own), player->cnum) == ALLIED) { if (ip->i_uid == I_CIVIL && target.sct_own != target.sct_oldown) { pr("Can't drop civilians into occupied sectors.\n"); return RET_FAIL; } } else { /* into the unknown... */ if (ip->i_uid != I_SHELL) { pr("You don't own %s!\n", xyas(tx, ty, player->cnum)); return RET_FAIL; } wantflags = P_MINE; } ap_to_target = strlen(flightpath); if (*(flightpath + strlen(flightpath) - 1) == 'h') ap_to_target--; pr("range to target is %d\n", ap_to_target); /* * select planes within range */ mission_flags = 0; pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 2, wantflags, P_M | P_O); if (QEMPTY(&bomb_list)) { pr("No planes could be equipped for the mission.\n"); return RET_FAIL; } pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 2, P_ESC | P_F, P_M | P_O); /* * now arm and equip the bombers, transports, whatever. */ mission_flags |= P_X; /* stealth (shhh) */ mission_flags |= P_H; /* gets turned off if not all choppers */ mission_flags |= P_MINE; mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, wantflags & P_MINE ? 'm' : 'd', ip, 0, mission_flags); if (QEMPTY(&bomb_list)) { pr("No planes could be equipped for the mission.\n"); return RET_FAIL; } mission_flags = pln_arm(&esc_list, 2 * ap_to_target, 'd', ip, P_ESC | P_F, mission_flags); ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags, 0, 0, 0); if (QEMPTY(&bomb_list)) { pr("No planes got through fighter defenses\n"); } else { getsect(tx, ty, &target); if (wantflags & P_MINE) pln_mine(&bomb_list, &target); else pln_dropoff(&bomb_list, ip, tx, ty, &target, EF_SECTOR); } pln_put(&bomb_list); pln_put(&esc_list); return RET_OK; }