/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * sect.c: Show sectors in map-like format with conditionals. * * Known contributors to this file: * Dave Pare, 1986 */ #include #include "misc.h" #include "player.h" #include "xy.h" #include "sect.h" #include "nsc.h" #include "nat.h" #include "file.h" #include "map.h" #include "commands.h" #include "optlist.h" int sct(void) { struct nstr_sect ns; struct sctstr sect; struct nscstr cond[NS_NCOND]; struct range range; struct natstr *np; int ncond; int nsect; char *ptr; coord y, yval; int i; /* Note this is not re-entrant anyway, so we keep the buffers around */ static char *mapbuf = NULL; static char **map = NULL; nsect = 0; if (!snxtsct(&ns, player->argp[1])) return RET_SYN; if (!mapbuf) mapbuf = malloc(WORLD_Y * MAPWIDTH(1)); if (!map) { map = malloc(WORLD_Y * sizeof(s_char *)); if (map && mapbuf) { for (i = 0; i < WORLD_Y; i++) map[i] = &mapbuf[MAPWIDTH(1) * i]; } else if (map) { free(map); map = NULL; } } if (!mapbuf || !map) { pr("Memory error, tell the deity.\n"); logerror("malloc failed in sect\n"); return RET_FAIL; } np = getnatp(player->cnum); ncond = ns.ncond; memcpy(cond, ns.cond, sizeof(*cond) * ncond); ns.ncond = 0; xyrelrange(getnatp(player->cnum), &ns.range, &range); border(&range, " ", ""); blankfill(mapbuf, &ns.range, 1); while (nxtsct(&ns, §)) { if (!player->owner) continue; ptr = &map[ns.dy][ns.dx]; *ptr = dchr[sect.sct_type].d_mnem; if (nstr_exec(cond, ncond, §)) { ++nsect; *ptr |= 0x80; } } for (i = 0, y = ns.range.ly; i < ns.range.height; y++, i++) { yval = yrel(np, y); pr("%3d %s %-3d\n", yval, map[i], yval); if (y >= WORLD_Y) y -= WORLD_Y; } border(&range, " ", ""); if (nsect == 0) { if (player->argp[1]) pr("%s: No sector(s)\n", player->argp[1]); else pr("%s: No sector(s)\n", ""); return RET_FAIL; } else pr("%d sector%s\n", nsect, splur(nsect)); return RET_OK; }