/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * queue.c: Various queue routines (for lists) * * Known contributors to this file: * */ #include #include "queue.h" void emp_insque(struct emp_qelem *elem, struct emp_qelem *queue) { struct emp_qelem *next; next = queue->q_forw; queue->q_forw = elem; elem->q_forw = next; elem->q_back = queue; next->q_back = elem; } void emp_remque(struct emp_qelem *elem) { if (!elem) return; if (elem->q_forw) elem->q_forw->q_back = elem->q_back; if (elem->q_back) elem->q_back->q_forw = elem->q_forw; } void emp_initque(struct emp_qelem *elem) { elem->q_forw = elem; elem->q_back = elem; }