/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * move.c: Misc. move routines * * Known contributors to this file: * */ #include "gamesdef.h" #include "misc.h" #include "xy.h" #include "var.h" #include "sect.h" #include "file.h" #include "path.h" #include "nat.h" #include "common.h" double sector_mcost(struct sctstr *sp, int do_bonus) { double d; if (!(d = dchr[sp->sct_type].d_mcst)) return -1.0; /* Note, the best you can get is a 1.0 here. */ if (do_bonus == MOB_ROAD) { d = d / (1.0 + ((double)sp->sct_road / 122.0)); } else if (do_bonus == MOB_RAIL) { d = d / (1.0 + ((double)sp->sct_rail / 100.0)); } else { if (d < 2.0) d = 2.0; } if (d < 1.0) d = 1.0; if (dchr[sp->sct_type].d_mcst < 25) d = (d * 100.0 - (double)sp->sct_effic) / 500.0; /* d = (200.0 + (d - 3.0) * (double)sp->sct_effic) / 500.0;*/ else d = (d * 10.0 - (double)sp->sct_effic) / 115; if (d <= 0.0 || d < MIN_MOBCOST) return MIN_MOBCOST; return d; }