/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * ioqueue.h: Stores and frees data associated with a file descriptor. * uses writev to write, and read to read * Known contributors to this file: * */ #ifndef IOQUEUE_H #define IOQUEUE_H #ifndef _WIN32 #include #endif #include "queue.h" struct io { struct emp_qelem queue; int size; int nbytes; int offset; char *data; }; struct ioqueue { struct io list; int bufsize; int cc; }; extern struct ioqueue *ioq_create(int size); extern void ioq_destroy(struct ioqueue *ioq); extern void ioq_drain(struct ioqueue *ioq); extern int ioq_makeiov(struct ioqueue *ioq, struct iovec *iov, int cc); extern int ioq_peek(struct ioqueue *ioq, char *buf, int cc); extern int ioq_dequeue(struct ioqueue *ioq, int cc); extern void ioq_append(struct ioqueue *ioq, char *buf, int cc); extern int ioq_qsize(struct ioqueue *ioq); extern int ioq_gets(struct ioqueue *ioq, char *buf, int cc); extern int ioq_puts(struct ioqueue *ioq, char *buf); #endif