/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * common.h: Includes for common stuff * * Known contributors to this file: * */ #ifndef _COMMON_H_ #define _COMMON_H_ #include /* FILE */ #include "misc.h" /* s_char coord natid */ #include "sect.h" /* struct sctstr */ #include "ship.h" /* struct shpstr */ #include "land.h" /* struct lndstr */ #include "plane.h" /* struct plnstr */ #include "nuke.h" /* struct nchrstr */ #include "nsc.h" /* struct castr struct nstr_sect struct nstr_item */ #include "xy.h" /* struct range */ #include "prototypes.h" /* must come at end, after defines and typedefs */ #endif /* _COMMON_H_ */