/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * terr.c: Designate territory of sectors * * Known contributors to this file: * Edward M. Rynes Esq. */ #include #include "commands.h" int terr(void) { struct sctstr sect; char *p; int terr_n; int field; struct nstr_sect nstr; char prompt[128]; char buf[1024]; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; if (player->argp[3]) { field = atoi(player->argp[3]); } else { field = player->god ? -1 : 0; } while (nxtsct(&nstr, §)) { if (!player->owner) continue; sprintf(prompt, "%s %d%% %s territory? ", xyas(nstr.x, nstr.y, player->cnum), sect.sct_effic, dchr[sect.sct_type].d_name); if ((p = getstarg(player->argp[2], prompt, buf)) == 0) return RET_FAIL; if (*p == 0) continue; terr_n = atoi(p); if (terr_n < 0 || terr_n > TERR_MAX) { pr("Territory number must be between 0 and %d\n", TERR_MAX); return RET_FAIL; } if (!check_sect_ok(§)) return RET_FAIL; switch (field) { case 1: sect.sct_terr1 = terr_n; break; case 2: sect.sct_terr2 = terr_n; break; case 3: sect.sct_terr3 = terr_n; break; case -1: if (player->god) { sect.sct_dterr = terr_n; break; } /* fall through */ default: sect.sct_terr = terr_n; } putsect(§); } return RET_OK; }