/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* turn.c: Turn the game on, off, or set the login message.
*
* Known contributors to this file:
* Marc Olzheim, 2004
* Ron Koenderink, 2005-2007
* Markus Armbruster, 2005-2009
*/
#include
#include
#include
#include "game.h"
#include "tel.h"
#include "commands.h"
#include "optlist.h"
int
turn(void)
{
FILE *fptr;
struct telstr tgm;
char *p;
char buf[1024];
char msgbuf[MAXTELSIZE + 1]; /* UTF-8 */
char *msgfilepath;
int len, down;
p = getstarg(player->argp[1], "on, off or motd? ", buf);
if (!p)
return RET_SYN;
if (strcmp(p, "off") == 0) {
msgfilepath = downfil;
pr("Enter a message explaining the down time.\n");
len = getele("The World", msgbuf);
down = 1;
} else if (strcmp(p, "on") == 0) {
msgfilepath = downfil;
len = 0;
down = 0;
} else {
msgfilepath = motdfil;
pr("Enter a new message of the day.\n");
len = getele("The World", msgbuf);
down = -1;
}
if (len < 0)
return RET_FAIL;
if (len == 0) {
if (unlink(msgfilepath) < 0 && (errno != ENOENT)) {
pr("Could not remove %s file.\n", msgfilepath);
logerror("Could not remove %s file (%s)",
msgfilepath, strerror(errno));
return RET_FAIL;
}
} else {
fptr = fopen(msgfilepath, "wb");
if (fptr == NULL) {
pr("Something went wrong opening the message file.\n");
logerror("Could not open message file (%s).\n", msgfilepath);
return RET_FAIL;
}
memset(&tgm, 0, sizeof(tgm));
time(&tgm.tel_date);
tgm.tel_length = len;
if (fwrite(&tgm, sizeof(tgm), 1, fptr) != 1 ||
fwrite(msgbuf, 1, tgm.tel_length, fptr) != tgm.tel_length) {
fclose(fptr);
pr("Something went wrong writing the message file.\n");
logerror("Could not properly write message file (%s).\n",
msgfilepath);
return RET_FAIL;
}
if (fclose(fptr)) {
pr("Something went wrong closing the message.\n");
logerror("Could not properly close message file (%s).\n",
msgfilepath);
return RET_FAIL;
}
}
if (down >= 0)
game_ctrl_play(!down);
/* "The game is down" will be printed automatically */
return RET_OK;
}