/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * lost.h: Definitions for lost items * * Known contributors to this file: * Steve McClure, 1997 */ #ifndef LOST_H #define LOST_H #include #include "types.h" struct loststr { /* initial part must match struct empobj */ signed ef_type: 8; unsigned lost_seqno: 12; unsigned lost_generation: 12; int lost_uid; time_t lost_timestamp; /* When it was lost */ natid lost_owner; /* Who lost it */ /* end of part matching struct empobj */ short lost_type; /* Type of thing (ship, plane, nuke, land, sector) */ int lost_id; /* uid of lost thing (0 for sector) */ coord lost_x; coord lost_y; }; #define getlost(n, p) ef_read(EF_LOST, (n), (p)) #define putlost(n, p) ef_write(EF_LOST, (n), (p)) /* src/lib/subs/lostsub.c */ extern void lost_and_found(int, natid, natid, int, coord, coord); extern void makelost(int, natid, int, coord, coord); extern void makenotlost(int, natid, int, coord, coord); extern void delete_old_lostitems(void); #endif