/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * path.c: Path finding interface code * * Known contributors to this file: * Phil Lapsley, 1991 * Dave Pare, 1991 * Thomas Ruschak, 1993 * Steve McClure, 1997 * Markus Armbruster, 2011 */ /* * Define AS_STATS for A* statistics on stderr. * * Define AS_NO_PATH_CACHE to disable the path cache. The path cache * saves a lot of work, but uses lots of memory. It should be a * significant net win, unless you run out of memory. * * Define AS_NO_NEIGHBOR_CACHE to disable the neighbor cache. The * neighbor cache trades a modest amount of memory to save a bit of * work. In its current form, it doesn't really make a difference. */ #include #include #include "../as/as.h" #include "file.h" #include "optlist.h" #include "path.h" #include "prototypes.h" #include "sect.h" #include "xy.h" #ifdef USE_PATH_FIND void bp_enable_cachepath(void) { } void bp_disable_cachepath(void) { } void bp_clear_cachepath(void) { } char * BestLandPath(char *path, struct sctstr *from, struct sctstr *to, double *cost, int mob_type) { double c; size_t len; *cost = 0.0; *path = 0; /* * Note: passing from->sct_own for actor is funny, but works: its * only effect is to confine the search to that nation's land. It * doesn't affect mobility costs. The real actor is different for * marching in allied land, and passing it would break path * finding there. */ c = path_find(from->sct_x, from->sct_y, to->sct_x, to->sct_y, from->sct_own, mob_type); if (c < 0) return NULL; len = path_find_route(path, 1024, from->sct_x, from->sct_y, to->sct_x, to->sct_y); if (len + 1 >= 1024) return NULL; strcpy(path + len, "h"); *cost = c; return path; } char * BestDistPath(char *path, struct sctstr *from, struct sctstr *to, double *cost) { return BestLandPath(path, from, to, cost, MOB_MOVE); } char * BestShipPath(char *path, int fx, int fy, int tx, int ty, int owner) { size_t len; if (path_find(fx, fy, tx, ty, owner, MOB_SAIL) < 0) return NULL; len = path_find_route(path, 100, fx, fy, tx, ty); if (len >= 100) return NULL; if (len == 0) strcpy(path, "h"); return path; } char * BestAirPath(char *path, int fx, int fy, int tx, int ty) { size_t len; if (path_find(fx, fy, tx, ty, 0, MOB_FLY) < 0) return NULL; len = path_find_route(path, 100, fx, fy, tx, ty); if (len >= 100) return NULL; if (len == 0) strcpy(path, "h"); return path; } #else /* !USE_PATH_FIND */ #define BP_ASHASHSIZE 128 /* A* queue hash table size */ #define BP_NEIGHBORS 6 /* max number of neighbors */ struct bestp { int bp_mobtype; struct as_data *adp; }; static int bp_path(struct as_path *pp, char *buf); static int bp_neighbors(struct as_coord c, struct as_coord *cp, void *); static double bp_lbcost(struct as_coord from, struct as_coord to, void *); static double bp_realcost(struct as_coord from, struct as_coord to, void *); static double bp_seccost(struct as_coord from, struct as_coord to, void *); static int bp_coord_hash(struct as_coord c); /* We use this for caching neighbors. It never changes except * at reboot time (maybe) so we never need to free it */ static struct sctstr **neighsects; static struct bestp * bp_init(void) { struct bestp *bp; bp = malloc(sizeof(*bp)); memset(bp, 0, sizeof(*bp)); bp->adp = as_init(BP_NEIGHBORS, BP_ASHASHSIZE, bp_coord_hash, bp_neighbors, bp_lbcost, bp_realcost, bp_seccost, bp); if (bp->adp == NULL) return NULL; #ifndef AS_NO_NEIGHBOR_CACHE if (neighsects == NULL) neighsects = calloc(WORLD_SZ() * 6, sizeof(struct sctstr *)); #endif return bp; } /* * Find the best path from sector to to sector, and put the Empire movement * string in path. Return 0 on success, -1 on error. * FIXME unsafe by design: assumes path[] has space; buffer overrun * when path gets long! */ static int best_path(struct sctstr *from, struct sctstr *to, char *path, int mob_type) { static struct bestp *mybestpath; struct as_data *adp; struct as_path *ap; int res; if (!mybestpath) mybestpath = bp_init(); adp = mybestpath->adp; #ifdef AS_NO_PATH_CACHE ap = NULL; #else ap = as_find_cachepath(from->sct_x, from->sct_y, to->sct_x, to->sct_y); #endif if (ap == NULL) { adp->from.x = from->sct_x; adp->from.y = from->sct_y; adp->to.x = to->sct_x; adp->to.y = to->sct_y; mybestpath->bp_mobtype = mob_type; res = as_search(adp); #ifdef AS_STATS as_stats(adp, stderr); #ifndef AS_NO_NEIGHBOR_CACHE fprintf(stderr, "neighbor cache %zu bytes\n", WORLD_SZ() * 6 * sizeof(struct sctstr *)); #endif #endif if (res < 0) return -1; ap = adp->path; } if (bp_path(ap, path) < 0) return -1; return 0; } /* * Translate an A* path into an empire movement string. Return 0 on * success, -1 on failure. */ static int bp_path(struct as_path *pp, char *buf) { struct as_path *np; char *cp = buf; int dx, dy; int n; np = pp->next; while (np) { dx = np->c.x - pp->c.x; /* deal with wraparound from non-neg coords */ if (dx < -2) dx += WORLD_X; else if (dx > 2) dx -= WORLD_X; dy = np->c.y - pp->c.y; if (dy < -1) dy += WORLD_Y; else if (dy > 1) dy -= WORLD_Y; for (n = 1; n <= 6; n++) if (dx == diroff[n][0] && dy == diroff[n][1]) break; if (n > 6) return -1; *cp++ = dirch[n]; pp = np; np = np->next; } *cp = '\0'; return 0; } /* * Find coords neighboring this sector; return number of such * coords, and coordinartes themselves in an array pointed * to by *cpp. * XXX need to check ownership, sector types, etc. */ static int bp_neighbors(struct as_coord c, struct as_coord *cp, void *pp) { struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache; struct bestp *bp = pp; coord x, y; coord nx, ny; int n = 0, i; struct sctstr *sp, *from, **ssp; /* Six pointers, just in case our cache isn't there */ struct sctstr *tsp[] = { NULL, NULL, NULL, NULL, NULL, NULL }; int sx, sy, offset; x = c.x; y = c.y; sx = XNORM(x); sy = YNORM(y); offset = XYOFFSET(sx, sy); from = §p[offset]; if (neighsects == NULL) ssp = (struct sctstr **)&tsp[0]; else ssp = (struct sctstr **)&neighsects[offset * 6]; for (i = 1; i <= 6; i++, ssp++) { if (*ssp == NULL) { /* We haven't cached this neighbor yet */ nx = x + diroff[i][0]; ny = y + diroff[i][1]; sx = XNORM(nx); sy = YNORM(ny); offset = XYOFFSET(sx, sy); sp = §p[offset]; *ssp = sp; } else { sp = *ssp; sx = sp->sct_x; sy = sp->sct_y; } /* No need to calculate cost each time, just make sure we can move through it. We calculate it later. */ if (dchr[sp->sct_type].d_mob0 < 0) continue; if (bp->bp_mobtype == MOB_RAIL && !SCT_HAS_RAIL(sp)) continue; if (sp->sct_own != from->sct_own) continue; cp[n].x = sx; cp[n].y = sy; n++; } return n; } /* * Compute a lower-bound on the cost from "from" to "to". */ /*ARGSUSED*/ static double bp_lbcost(struct as_coord from, struct as_coord to, void *pp) { struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache; struct bestp *bp = pp; int x, y, sx, sy, offset; x = to.x; y = to.y; sx = XNORM(x); sy = YNORM(y); offset = XYOFFSET(sx, sy); return sector_mcost(§p[offset], bp->bp_mobtype); } /* * Compute the real cost to move from "from" to "to". */ static double bp_realcost(struct as_coord from, struct as_coord to, void *pp) { return bp_lbcost(from, to, pp); } /* * Tie breaker secondary metric (only used when lower bound costs * are equal). */ /*ARGSUSED*/ static double bp_seccost(struct as_coord from, struct as_coord to, void *pp) { return mapdist((coord)from.x, (coord)from.y, (coord)to.x, (coord)to.y); } /* * Hash a coordinate into an integer. */ static int bp_coord_hash(struct as_coord c) { return ((abs(c.x) + 1) << 3) ^ abs(c.y); } void bp_enable_cachepath(void) { #ifndef AS_NO_PATH_CACHE as_enable_cachepath(); #endif } void bp_disable_cachepath(void) { #ifndef AS_NO_PATH_CACHE as_disable_cachepath(); #endif } void bp_clear_cachepath(void) { #ifndef AS_NO_PATH_CACHE as_clear_cachepath(); #endif } double pathcost(struct sctstr *start, char *path, int mob_type) { struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache; unsigned i; int o; int cx, cy; double cost = 0.0; struct sctstr *sp; int sx, sy, offset; cx = start->sct_x; cy = start->sct_y; while (*path) { if (*path == 'h') { path++; continue; } i = *path - 'a'; if (CANT_HAPPEN(i >= sizeof(dirindex) / sizeof(*dirindex))) break; o = dirindex[i]; if (CANT_HAPPEN(o < 0)) break; cx += diroff[o][0]; cy += diroff[o][1]; sx = XNORM(cx); sy = YNORM(cy); offset = XYOFFSET(sx, sy); sp = §p[offset]; cost += sector_mcost(sp, mob_type); path++; } return cost; } char * BestDistPath(char *path, struct sctstr *from, struct sctstr *to, double *cost) { return BestLandPath(path, from, to, cost, MOB_MOVE); } char * BestLandPath(char *path, struct sctstr *from, struct sctstr *to, double *cost, int mob_type) { int length; *path = 0; *cost = 0.0; if (best_path(from, to, path, mob_type) < 0) return NULL; *cost = pathcost(from, path, mob_type); length = strlen(path); path[length] = 'h'; path[length + 1] = '\0'; return path; } char * BestShipPath(char *path, int fx, int fy, int tx, int ty, int owner) { char *map; map = ef_ptr(EF_BMAP, owner); if (!map) return NULL; #ifdef TEST_PATH_FIND double newc = path_find(fx, fy, tx, ty, owner, MOB_SAIL); char *p = bestownedpath(path, map, fx, fy, tx, ty, owner); double c; size_t l; char buf[MAX_PATH_LEN]; if (!p) c = -1.0; else { l = strlen(p); if (p[l-1] == 'h') l--; c = l; } if (c != newc) { path_find_route(buf, sizeof(buf), fx, fy, tx, ty); printf("%d,%d -> %d,%d %d: old %g, new %g, %g off\n", fx, fy, tx, ty, MOB_FLY, c, newc, c - newc); printf("\told: %s\n", p); printf("\tnew: %s\n", buf); } return p; #else return bestownedpath(path, map, fx, fy, tx, ty, owner); #endif } char * BestAirPath(char *path, int fx, int fy, int tx, int ty) { #ifdef TEST_PATH_FIND double newc = path_find(fx, fy, tx, ty, 0, MOB_FLY); char *p = bestownedpath(path, NULL, fx, fy, tx, ty, -1); double c; size_t l; char buf[MAX_PATH_LEN]; if (!p) c = -1.0; else { l = strlen(p); if (p[l-1] == 'h') l--; c = l; } if (c != newc) { path_find_route(buf, sizeof(buf), fx, fy, tx, ty); printf("%d,%d -> %d,%d %d: old %g, new %g, %g off\n", fx, fy, tx, ty, MOB_FLY, c, newc, c - newc); printf("\told: %s\n", p); printf("\tnew: %s\n", buf); } return p; #else return bestownedpath(path, NULL, fx, fy, tx, ty, -1); #endif } #endif /* !USE_PATH_FIND */