/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* hap_fact.c: Happiness effect on che
*
* Known contributors to this file:
* Steve McClure, 1996
* Markus Armbruster, 2006-2013
*/
#include
#include "misc.h"
#include "nat.h"
#include "prototypes.h"
#include "xy.h"
double
hap_fact(struct natstr *tnat, struct natstr *vnat)
{
double hap_fact;
hap_fact = vnat->nat_level[NAT_HLEV];
if (hap_fact && tnat->nat_level[NAT_HLEV])
hap_fact = tnat->nat_level[NAT_HLEV] / hap_fact;
else if (!hap_fact && !tnat->nat_level[NAT_HLEV])
hap_fact = 1.0;
else if (tnat->nat_level[NAT_HLEV]) /* Target has happy, better fighting */
hap_fact = 2.0;
else /* Target has no happy, worse fighting */
hap_fact = 0.8;
return LIMIT_TO(hap_fact, 0.8, 2.0);
}
/* Return happiness required to keep NP's citizens happy. */
double
hap_req(struct natstr *np)
{
return (np->nat_level[NAT_TLEV] - 40.0) / 40.0
+ np->nat_level[NAT_ELEV] / 3.0;
}