/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * powe.c: Do a power report * * Known contributors to this file: * Dave Pare * Ken Stevens, 1995 * Steve McClure, 1998-2000 */ #include #include "misc.h" #include "player.h" #include "var.h" #include "sect.h" #include "nat.h" #include "ship.h" #include "land.h" #include "nuke.h" #include "power.h" #include "item.h" #include "deity.h" #include "plane.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "optlist.h" #include "commands.h" #include struct powsort { float powval; natid cnum; }; static void addtopow(register int *vec, register struct powstr *pow); static void gen_power(void); static void out5(double value, int round_val, int round_flag); static int powcmp(struct powsort *p1, struct powsort *p2); static int set_target(s_char *, int *); int powe(void) { struct natstr *natp; struct natstr *natp2; int round_flag; time_t pow_time; struct nstr_item ni; struct powstr pow; int num; int power_generated = 0; int targets[MAXNOC]; int use_targets = 0; int got_targets = 0; int no_numbers = 0; s_char *p; memset(targets, 0, sizeof(targets)); natp = getnatp(player->cnum); num = MAXNOC; if (player->argp[1] && player->argp[1][0] == 'n') { if (natp->nat_btu < 1) pr("\n Insufficient BTUs, using the last report.\n\n"); else { gen_power(); power_generated = 1; if (player->argp[2] && (num = atoi(player->argp[2])) < 0) { num = MAXNOC; if (player->god) no_numbers = 1; else return RET_SYN; } } } else if (player->argp[1] && player->argp[1][0] == 'c') { if (!player->argp[2]) return RET_SYN; if (strchr(player->argp[2], '/')) { p = strtok(player->argp[2], "/"); do { got_targets |= set_target(p, targets); } while (NULL != (p = strtok(0, "/"))); } else { got_targets |= set_target(player->argp[2], targets); } use_targets = 1; } else if (player->argp[1] && (num = atoi(player->argp[1])) < 0) { num = -(num); if (num > MAXNOC || num < 0) num = MAXNOC; if (player->god) no_numbers = 1; else return RET_SYN; } if (use_targets && !got_targets) return RET_FAIL; if (!power_generated) { snxtitem_all(&ni, EF_POWER); if (!nxtitem(&ni, (s_char *)&pow)) { pr("Power for this game has not been built yet. Type 'power new' to build it.\n"); return RET_FAIL; } } pr(" - = [ Empire Power Report ] = -\n"); pow_time = ef_mtime(EF_POWER); pr(" as of %s\n sects eff civ", ctime(&pow_time)); pr(" mil shell gun pet iron dust oil pln ship unit money\n"); snxtitem_all(&ni, EF_POWER); while ((nxtitem(&ni, (s_char *)&pow)) && num > 0) { if (pow.p_nation == 0 || pow.p_power <= 0.0) continue; if (opt_HIDDEN) { if (!player->god && pow.p_nation != player->cnum) continue; } natp2 = getnatp(pow.p_nation); if (natp2->nat_stat & STAT_GOD) continue; if (use_targets && !targets[pow.p_nation]) continue; if (pow.p_nation != player->cnum && player->cnum != 0) round_flag = 1; else round_flag = 0; num--; pr("%9.9s", cname(pow.p_nation)); out5(pow.p_sects, 5, round_flag); if (pow.p_sects) pr("%4.0f%%", pow.p_effic / pow.p_sects); else pr(" 0%%"); out5(pow.p_civil, 50, round_flag); out5(pow.p_milit, 50, round_flag); out5(pow.p_shell, 25, round_flag); out5(pow.p_guns, 5, round_flag); out5(pow.p_petrol, 50, round_flag); out5(pow.p_iron, 50, round_flag); out5(pow.p_dust, 50, round_flag); out5(pow.p_oil, 50, round_flag); out5(pow.p_planes, 10, round_flag); out5(pow.p_ships, 10, round_flag); out5(pow.p_units, 10, round_flag); out5(pow.p_money, 5000, round_flag); pr("\n"); if (player->god != 0 && !no_numbers) pr("%9.2f\n", pow.p_power); } if (((player->god != 0) && opt_HIDDEN) || !opt_HIDDEN) { pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n"); getpower(0, &pow); pr("worldwide"); out5(pow.p_sects, 5, 1); pr("%4.0f%%", pow.p_effic / (pow.p_sects + 0.1)); out5(pow.p_civil, 50, 1); out5(pow.p_milit, 50, 1); out5(pow.p_shell, 25, 1); out5(pow.p_guns, 5, 1); out5(pow.p_petrol, 50, 1); out5(pow.p_iron, 50, 1); out5(pow.p_dust, 50, 1); out5(pow.p_oil, 50, 1); out5(pow.p_planes, 10, 1); out5(pow.p_ships, 10, 1); out5(pow.p_units, 10, 1); out5(pow.p_money, 5000, 1); pr("\n"); } return RET_OK; } static void out5(double value, int round_val, int round_flag) { if (value > round_val && round_flag) value = (int)(value / round_val + 0.5) * round_val; if (value < -995000.) pr("%4.0fM", value / 1e6); else if (value < -9950.) pr("%4.0fK", value / 1000.); else if (value < -999.) pr("%4.1fK", value / 1000.); else if (value < 1000.) pr("%4.0f ", value); else if (value < 10000.) pr("%4.1fK", value / 1000.); else if (value < 1e6) pr("%4.0fK", value / 1000.); else if (value < 1e7) pr("%4.1fM", value / 1e6); else if (value >= 1e9) pr("%4.0fG", value / 1e9); else pr("%4.0fM", value / 1e6); } static void gen_power(void) { float *f_ptr; float *f_pt2; register struct powstr *pow; register int i; struct sctstr sect; struct plnstr plane; struct shpstr ship; struct lndstr land; struct powstr powbuf[MAXNOC]; struct nstr_item ni; struct nstr_sect ns; int vec[I_MAX + 1]; struct powsort order[MAXNOC]; struct natstr *natp; float f; player->btused += powe_cost; memset(powbuf, 0, sizeof(powbuf)); snxtsct_all(&ns); while (nxtsct(&ns, §)) { if (sect.sct_own == 0) continue; pow = &powbuf[sect.sct_own]; pow->p_sects += 1.0; pow->p_effic += sect.sct_effic; getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR); addtopow(vec, pow); } snxtitem_all(&ni, EF_LAND); while (nxtitem(&ni, (s_char *)&land)) { if (land.lnd_own == 0) continue; pow = &powbuf[land.lnd_own]; getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND); addtopow(vec, pow); if (opt_NEWPOWER == 0) { pow->p_power += lchr[(int)land.lnd_type].l_lcm / 10.0; pow->p_power += lchr[(int)land.lnd_type].l_hcm / 5.0; } else { /* old power */ f = ((float)(lchr[(int)land.lnd_type].l_lcm / 10.0)) * ((float)land.lnd_effic) / 100.0; f += ((float)(lchr[(int)land.lnd_type].l_hcm / 10.0)) * ((float)land.lnd_effic / 100.0); pow->p_power += f * 2; } /* end NEWPOWER */ pow->p_units += 1.0; } snxtitem_all(&ni, EF_SHIP); while (nxtitem(&ni, (s_char *)&ship)) { if (ship.shp_own == 0) continue; pow = &powbuf[ship.shp_own]; getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP); addtopow(vec, pow); if (opt_NEWPOWER == 0) { pow->p_power += mchr[(int)ship.shp_type].m_lcm / 10.0; pow->p_power += mchr[(int)ship.shp_type].m_hcm / 5.0; } else { /* old power formula */ f = ((float)(mchr[(int)ship.shp_type].m_lcm / 10.0)) * ((float)ship.shp_effic) / 100.0; f += ((float)(mchr[(int)ship.shp_type].m_hcm / 10.0)) * ((float)ship.shp_effic / 100.0); pow->p_power += f * 2; } /* end NEWPOWER */ pow->p_ships += 1.0; } snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, (s_char *)&plane)) { if (plane.pln_own == 0) continue; pow = &powbuf[plane.pln_own]; pow->p_planes += 1.0; if (opt_NEWPOWER == 0) pow->p_power += plane.pln_effic / 100.0; else { /* old POWER */ natp = getnatp(plane.pln_own); pow->p_power += 20 * (plane.pln_effic / 100.0) * (natp->nat_level[NAT_TLEV] / 500.0); } /* end old POWER */ } for (i = 1; NULL != (natp = getnatp(i)); i++) { pow = &powbuf[i]; pow->p_nation = i; if ((natp->nat_stat & STAT_INUSE) == 0 || (natp->nat_stat & STAT_NORM) == 0) { pow->p_power = 0.; continue; } if (opt_NEWPOWER && (natp->nat_stat & STAT_GOD)) { pow->p_power = 0.; continue; } pow->p_money = natp->nat_money; pow->p_power += pow->p_money / 100.; pow->p_power += pow->p_petrol / (opt_NEWPOWER ? 500.0 : 50.0); if (opt_NEWPOWER == 0) { pow->p_power += (pow->p_civil + pow->p_milit + pow->p_shell) / 10.; pow->p_power += (pow->p_iron + pow->p_dust + pow->p_effic + pow->p_oil) / 10.; pow->p_power += (pow->p_guns + pow->p_effic) / 3.; pow->p_power += pow->p_ships; pow->p_power += pow->p_sects * 3.0; pow->p_power += pow->p_planes * 5.0; } else { /* new POWER format */ pow->p_power += (pow->p_civil + pow->p_milit) / 10.0; pow->p_power += (pow->p_shell) / 12.5; pow->p_power += (pow->p_iron) / 100.0; pow->p_power += (pow->p_dust / 5 + pow->p_oil / 10 + pow->p_bars); pow->p_power += (pow->p_guns) / 2.5; if (pow->p_sects > 0) pow->p_power += (pow->p_sects * ((pow->p_effic / pow->p_sects) / 100.0)) * 10.0; if (natp->nat_level[NAT_TLEV] > 0.0) pow->p_power = pow->p_power * (((float)natp->nat_level[NAT_TLEV]) / 500.0); else pow->p_power = pow->p_power * (1.0 / 500.0); } /* end new POWER */ /* ack. add this vec to the "world power" element */ f_pt2 = &(powbuf[0].p_sects); f_ptr = &(pow->p_sects); while (f_ptr <= &(pow->p_power)) { *f_pt2 += *f_ptr; f_pt2++; f_ptr++; } } for (i = 1; i < MAXNOC; i++) { struct natstr *np; int maxpop; float f = 1.0; if (opt_RES_POP) { np = getnatp(i); maxpop = max_pop(np->nat_level[NAT_RLEV], 0); f = 1.0 + (((float)maxpop) / 10000.0); } powbuf[i].p_power *= f; order[i].powval = powbuf[i].p_power; order[i].cnum = i; } qsort((s_char *)&order[1], MAXNOC - 1, sizeof(*order), (qsort_func_t)powcmp); putpower(0, &powbuf[0]); for (i = 1; i < MAXNOC; i++) { putpower(i, &powbuf[order[i].cnum]); } } static int powcmp(struct powsort *p1, struct powsort *p2) { if (p1->powval > p2->powval) return -1; if (p1->powval < p2->powval) return 1; return 0; } static void addtopow(register int *vec, register struct powstr *pow) { pow->p_civil += vec[I_CIVIL]; pow->p_milit += vec[I_MILIT]; pow->p_shell += vec[I_SHELL]; pow->p_guns += vec[I_GUN]; pow->p_petrol += vec[I_PETROL]; pow->p_iron += vec[I_IRON]; pow->p_dust += vec[I_DUST]; pow->p_food += vec[I_FOOD]; pow->p_oil += vec[I_OIL]; pow->p_bars += vec[I_BAR]; pow->p_power += vec[I_LCM] / 10.0; pow->p_power += vec[I_HCM] / 5.0; } static int set_target(s_char *p, int *targets) { int target; struct natstr *natp; if (!p) return 0; if (isdigit(*p)) target = atoi(p); else target = cnumb(p); if (target > 0 && target < MAXNOC && (natp = getnatp(target))) { if (natp->nat_stat & STAT_GOD) { pr("Country #%d is a deity country\n", target); } else if (!(natp->nat_stat & STAT_INUSE)) { pr("Country #%d is not in use\n", target); } else if (!(natp->nat_stat & STAT_NORM)) { pr("Country #%d is not a normal country\n", target); } else { targets[target] = 1; return 1; } } else pr("Bad country: \'%s\'\n", p); return 0; }