/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * flash.c: Flash a message to another player * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1998 */ #include #include "misc.h" #include "player.h" #include "nat.h" #include "file.h" #include "commands.h" int flash(void) { struct natstr *us; struct natstr *to; char buf[1024]; /* UTF-8 */ int tocn; char *sp; /* points into player->combuf[], UTF-8 */ us = getnatp(player->cnum); if ((tocn = natarg(player->argp[1], "to which country? ")) < 0) return RET_SYN; if (!(to = getnatp((natid)tocn))) { pr("Bad country number\n"); return RET_SYN; } if (us->nat_stat & STAT_GOD) { /* We are gods, we can flash anyone */ } else if (us->nat_stat == VIS) { /* We are a visitor. We can only flash the gods. :) */ if (!(to->nat_stat & STAT_GOD)) { pr("Visitors can only flash the gods.\n"); return RET_SYN; } } else { /* Ok, we are a normal country, can we flash them? */ if ((!(to->nat_stat & STAT_GOD)) && (getrel(to, player->cnum) < FRIENDLY)) { pr("%s is not a deity or friendly with us.\n", to->nat_cnam); return RET_SYN; } } if (player->argp[2]) { for (sp = &player->combuf[0]; *sp && *sp != ' '; ++sp) ; for (++sp; *sp && *sp != ' '; ++sp) ; buf[0] = ':'; if (player->flags & PF_UTF8) strcpy(buf+1, sp); else copy_utf8_to_ascii_no_funny(buf+1, sp); sendmessage(us, to, buf, 1); } else { sendmessage(us, to, "...", 1); while (ugetstring("> ", buf)) { if (*buf == '.') break; sendmessage(us, to, buf, 0); } sendmessage(us, to, "", 0); } return RET_OK; } int wall(void) { struct natstr *us; char buf[1024]; /* UTF-8 */ char *sp; /* points into player->combuf[], UTF-8 */ us = getnatp(player->cnum); if (player->argp[1]) { for (sp = &player->combuf[0]; *sp && *sp != ' '; ++sp) ; buf[0] = ':'; if (player->flags & PF_UTF8) strcpy(buf+1, sp); else copy_utf8_to_ascii_no_funny(buf+1, sp); sendmessage(us, 0, buf, 1); } else { sendmessage(us, 0, "...", 1); while (ugetstring("> ", buf)) { if (*buf == '.') break; sendmessage(us, 0, buf, 0); } sendmessage(us, 0, "", 0); } return RET_OK; } int sendmessage(struct natstr *us, struct natstr *to, char *message /* message is message text */, int oneshot) { struct player *other; struct tm *tm; time_t now; int sent = 0; struct natstr *wto; char c; /* c is message text */ int pos; pos = ufindpfx(message, 60); c = message[pos]; if (c) message[pos] = '\0'; time(&now); tm = localtime(&now); for (other = player_next(0); other != 0; other = player_next(other)) { if (other->state != PS_PLAYING) continue; if (to && other->cnum != to->nat_cnum) continue; if (!(wto = getnatp(other->cnum))) continue; if (!to && !player->god && getrel(wto, player->cnum) != ALLIED) continue; if (!player->god && !(wto->nat_flags & NF_FLASH)) continue; if (player == other) continue; if (oneshot) if (to) pr_flash(other, "FLASH from %s (#%d) @ %02d:%02d%s\n", us->nat_cnam, us->nat_cnum, tm->tm_hour, tm->tm_min, message); else pr_flash(other, "BROADCAST from %s (#%d) @ %02d:%02d%s\n", us->nat_cnam, us->nat_cnum, tm->tm_hour, tm->tm_min, message); else pr_flash(other, "%s (#%d): %s\n", us->nat_cnam, us->nat_cnum, message); player_wakeup(other); sent++; } if (player->god) { if (to) if (sent) pr("Flash sent to %s\n", to->nat_cnam); else pr("%s is not logged on\n", to->nat_cnam); else if (sent) pr("Broadcast sent to %d players\n", sent); else pr("No-one is logged in\n"); } if (to && !player->god) { /* If they are allied with us, we would normally see that * they are logged in anyway, so just tell us */ if ((getrel(to, player->cnum) == ALLIED) && !sent) { if (to->nat_flags & NF_FLASH) pr("%s is not logged on\n", to->nat_cnam); else pr("%s is not accepting flashes\n", to->nat_cnam); } } if (c) { message[pos] = c; sendmessage(us, to, &message[pos], 0); } return 0; }