/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * player.h: Definitions for player information (threads) * * Known contributors to this file: * Dave Pare, 1994 * Doug Hay, 1998 */ #ifndef PLAYER_H #define PLAYER_H #include #if !defined(_WIN32) #include #endif #include "queue.h" #include "misc.h" #include "com.h" #include "empthread.h" struct player { struct emp_qelem queue; empth_t *proc; char hostaddr[32]; char hostname[512]; /* may be empty */ char client[128]; /* may be empty */ char userid[32]; /* may be empty */ int validated; natid cnum; int state; int flags; struct cmndstr *command; struct iop *iop; char combuf[1024]; /* command input buffer, UTF-8 */ char *argp[128]; /* arguments, ASCII */ char *condarg; /* conditional, ASCII */ time_t lasttime; int ncomstat; int minleft; int btused; int visitor; int god; int owner; int nstat; int waiting; int simulation; /* e.g. budget command */ double dolcost; int broke; time_t curup; /* used in calc of minutes used */ int aborted; int curid; /* for pr, cur. line's id, -1 none */ int blitz_time; char *map; /* pointer to in-mem map */ char *bmap; /* pointer to in-mem bmap */ }; #define PS_INIT 0 #define PS_LOGIN 1 #define PS_PLAYING 2 #define PS_SHUTDOWN 3 #define PS_KILL 4 /* player flags */ enum { PF_UTF8 = bit(0) /* client wants UTF-8 */ }; #endif