/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * map.c: Display a map of sectors. * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 */ #include #include "commands.h" #include "land.h" #include "map.h" #include "optlist.h" #include "ship.h" int map(void) { int unit_type = EF_BAD; int bmap = 0; char *str; char buf[1024]; char prompt[128]; if (**player->argp != 'm') { if (**player->argp == 'b') bmap = 'b'; else if (**player->argp == 'n') { unit_type = EF_NUKE; if (player->argp[0][1] == 'b') bmap = 'b'; else bmap = 'n'; } else { if (**player->argp == 'l') unit_type = EF_LAND; else if (**player->argp == 'p') unit_type = EF_PLANE; else if (**player->argp == 's') unit_type = EF_SHIP; else { logerror("map: bad player->argp[0]"); return RET_SYN; } if (player->argp[0][1] == 'b') bmap = 'b'; } } if (player->argp[1] == NULL) { if (unit_type == EF_BAD) { str = getstring("(sects)? ", buf); } else { sprintf(prompt, "(sects, %s)? ", ef_nameof(unit_type)); str = getstring(prompt, buf); } if (!str || !*str) return RET_SYN; } else str = player->argp[1]; if (unit_type == EF_BAD) unit_type = EF_SHIP; return do_map(bmap, unit_type, str, player->argp[2]); }