/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* flash.c: Flash a message to another player
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998
* Ron Koenderink, 2005
* Markus Armbruster, 2004-2013
*/
#include
#include "commands.h"
static int chat(struct natstr *, char *);
static int sendmessage(struct natstr *, char *, int);
int
flash(void)
{
struct natstr *us;
struct natstr *to;
int tocn;
us = getnatp(player->cnum);
if ((tocn = natarg(player->argp[1], "to which country? ")) < 0)
return RET_SYN;
to = getnatp(tocn);
if (us->nat_stat == STAT_GOD) {
/* We are gods, we can flash anyone */
} else if (us->nat_stat == STAT_VIS) {
/* We are a visitor. We can only flash the gods. :) */
if (to->nat_stat != STAT_GOD) {
pr("Visitors can only flash the gods.\n");
return RET_SYN;
}
} else {
/* Ok, we are a normal country, can we flash them? */
if (to->nat_stat != STAT_GOD
&& relations_with(tocn, player->cnum) < FRIENDLY) {
pr("%s is not a deity or friendly with us.\n", to->nat_cnam);
return RET_SYN;
}
}
return chat(to, player->comtail[2]);
}
int
wall(void)
{
return chat(NULL, player->comtail[1]);
}
/*
* Send flash message(s) from US to TO.
* Null TO broadcasts to all.
* MESSAGE is UTF-8. If it is null, prompt for messages interactively.
* Return RET_OK.
*/
static int
chat(struct natstr *to, char *message)
{
char buf[1024]; /* UTF-8 */
if (message) {
buf[0] = ':';
buf[1] = ' ';
strcpy(buf+2, message);
sendmessage(to, buf, 1);
} else {
sendmessage(to, "...", 1);
while (ugetstring("> ", buf)) {
if (*buf == '.')
break;
sendmessage(to, buf, 0);
}
sendmessage(to, "", 0);
}
return RET_OK;
}
/*
* Send flash message MESSAGE from US to TO.
* MESSAGE is UTF-8.
* Null TO broadcasts to all.
* A header identifying US is prepended to the message. It is more
* verbose if VERBOSE.
*/
static int
sendmessage(struct natstr *to, char *message, int verbose)
{
struct player *other;
struct tm *tm;
time_t now;
int sent = 0, rejected = 0;
struct natstr *wto;
time(&now);
tm = localtime(&now);
for (other = player_next(NULL); other; other = player_next(other)) {
if (other->state != PS_PLAYING)
continue;
if (to) {
/* flash */
if (other->cnum != to->nat_cnum)
continue;
wto = to;
} else {
/* wall */
if (player == other)
continue;
wto = getnatp(other->cnum);
if (CANT_HAPPEN(!wto))
continue;
if (!player->god
&& relations_with(other->cnum, player->cnum) != ALLIED)
continue;
}
if (!player->god && !(wto->nat_flags & NF_FLASH)) {
rejected++;
continue;
}
if (verbose)
if (to)
pr_flash(other, "FLASH from %s @ %02d:%02d%s\n",
prnatid(player->cnum),
tm->tm_hour, tm->tm_min, message);
else
pr_flash(other, "BROADCAST from %s @ %02d:%02d%s\n",
prnatid(player->cnum),
tm->tm_hour, tm->tm_min, message);
else
pr_flash(other, "%s: %s\n",
prnatid(player->cnum), message);
sent++;
}
if (to) {
/* flash */
if (player->god
|| relations_with(to->nat_cnum, player->cnum) == ALLIED) {
/* Can see TO logged in anyway, so it's okay to tell */
if (rejected)
pr("%s is not accepting flashes\n", to->nat_cnam);
else if (!sent) {
pr("%s is not logged on\n", to->nat_cnam);
}
}
} else {
/* wall */
if (player->god) {
if (sent)
pr("Broadcast sent to %d players\n", sent);
else
pr("No-one is logged in\n");
}
}
return 0;
}