/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nati.c: List nation information
*
* Known contributors to this file:
*
*/
#include
#include "commands.h"
#include "optlist.h"
int
nati(void)
{
struct natstr *natp;
struct sctstr sect;
double hap;
int mil;
int civ;
int cnum;
int poplimit, safepop, uwpop;
double pfac;
if (player->argp[1]) {
if (!(natp = natargp(player->argp[1], NULL)))
return RET_SYN;
} else
natp = getnatp(player->cnum);
cnum = natp->nat_cnum;
if (!player->god && cnum != player->cnum) {
pr("Only deities can request a nation report for another country.\n");
return RET_FAIL;
}
pr("\n(#%i) %s Nation Report\t", cnum, cname(cnum));
prdate();
pr("Nation status is %s", natstate(natp));
pr(" Bureaucratic Time Units: %d\n", natp->nat_btu);
if (natp->nat_stat != STAT_UNUSED) {
getsect(natp->nat_xcap, natp->nat_ycap, §);
if (influx(natp))
pr("No capital (was at %s).\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
else {
civ = sect.sct_item[I_CIVIL];
mil = sect.sct_item[I_MILIT];
pr("%d%% eff %s at %s has %d civilian%s & %d military\n",
sect.sct_effic,
sect.sct_type == SCT_CAPIT ? "capital" : "mountain capital",
xyas(sect.sct_x, sect.sct_y, player->cnum),
civ, splur(civ), mil);
}
}
pr(" The treasury has $%.2f", (double)natp->nat_money);
pr(" Military reserves: %d\n", natp->nat_reserve);
pr("Education..........%6.2f Happiness.......%6.2f\n",
natp->nat_level[NAT_ELEV], natp->nat_level[NAT_HLEV]);
pr("Technology.........%6.2f Research........%6.2f\n",
natp->nat_level[NAT_TLEV], natp->nat_level[NAT_RLEV]);
pr("Technology factor :%6.2f%%", tfact(cnum, 100.));
if (opt_NO_PLAGUE)
pfac = 0.0;
else
pfac = (natp->nat_level[NAT_TLEV] + 100.0) /
(natp->nat_level[NAT_RLEV] + 100.0);
pr(" Plague factor : %6.2f%%\n", pfac);
pr("\n");
poplimit = max_population(natp->nat_level[NAT_RLEV], SCT_MINE, 0);
pr("Max population : %d\n", poplimit);
safepop = (int)(poplimit / (1.0 + obrate * (double)etu_per_update));
uwpop = (int)(poplimit / (1.0 + uwbrate * (double)etu_per_update));
pr("Max safe population for civs/uws: %d/%d\n", safepop, uwpop);
hap = hap_req(natp);
if (hap > 0.0)
pr("Happiness needed is %.2f\n", hap);
else
pr("No happiness needed\n");
return RET_OK;
}