/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * chance.c: Roll dice * * Known contributors to this file: * Markus Armbruster, 2006-2012 */ #include #include #include #include #include #include #include "chance.h" #include "mt19937ar.h" /* * Return non-zero with probability D. */ int chance(double d) { return d > genrand_real2(); } /* * Return non-zero with probability @pct%. */ int pct_chance(int pct) { return roll(100) <= pct; } static unsigned round_up_to_pow2(unsigned val) { val--; val |= val >> 1; val |= val >> 2; val |= val >> 4; val |= val >> 8; val |= val >> 16; val++; return val; } /* * Return a random number in [0..N-1]. * N must be in [1..2^31-1]. */ int roll0(int n) { unsigned pow2 = round_up_to_pow2(n); int r; do r = genrand_int32() & (pow2 - 1); while (r >= n); return r; } /* * Return a random number in [1..N]. * N must be in [0..2^31-1]. */ int roll(int n) { return 1 + roll0(n); } /* * Round @val to nearest integer (on the average). * @val's fractional part is chance to round up. */ int roundavg(double val) { double flr = floor(val); return (int)(flr + chance(val - flr)); } /* * Seed the pseudo-random number generator with @seed. * The sequence of pseudo-random numbers is repeatable by seeding it * with the same value. */ void seed_prng(unsigned seed) { init_genrand(seed); } /* * Note: this is DJB's hash function when unsigned is 32 bits and hash * is initially 5381. */ static unsigned djb_hash(unsigned hash, void *buf, size_t sz) { unsigned char *bp; for (bp = buf; bp < (unsigned char *)buf + sz; bp++) hash = hash * 33 ^ *bp; return hash; } /* * Pick a reasonably random seed for the pseudo-random number generator. */ unsigned pick_seed(void) { int fd; unsigned seed; int got_seed = 0; struct timeval tv; pid_t pid; /* * Modern systems provide random number devices, but the details * vary. On many systems, /dev/random blocks when the kernel * entropy pool has been depleted, while /dev/urandom doesn't. * The former should only be used for generating long-lived * cryptographic keys. On other systems, both devices behave * exactly the same, or only /dev/random exists. * * Try /dev/urandom first, and if it can't be opened, blindly try * /dev/random. */ fd = open("/dev/urandom", O_RDONLY | O_NONBLOCK); if (fd < 0) fd = open("/dev/random", O_RDONLY | O_NONBLOCK); if (fd >= 0) { got_seed = read(fd, &seed, sizeof(seed)) == sizeof(seed); close(fd); } if (!got_seed) { /* Kernel didn't provide, fall back to hashing time and PID */ gettimeofday(&tv, NULL); seed = djb_hash(5381, &tv, sizeof(tv)); pid = getpid(); seed = djb_hash(seed, &pid, sizeof(pid)); } return seed; }