/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* fsize.c: BSD dependant file and block sizing routines
*
* Known contributors to this file:
* Dave Pare, 1986
* Doug Hay, 1998
* Steve McClure, 1998
*/
#include
#include
#include
#include "prototypes.h"
/*
* return the size of the file in bytes.
*/
int
fsize(int fd)
{
struct stat statb;
if (fstat(fd, &statb) < 0)
return -1;
return statb.st_size;
}
/*
* Return the preferred block size for I/O on @fd.
*/
int
blksize(int fd)
{
#if defined(_WIN32)
return 2048;
#else /* !_WIN32 */
struct stat statb;
if (fstat(fd, &statb) < 0)
return 1024;
return statb.st_blksize;
#endif /* !_WIN32 */
}
time_t
fdate(int fd)
{
struct stat statb;
if (fstat(fd, &statb) < 0)
return 0;
return statb.st_mtime;
}