/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * neigh.c: Return true if a neighbor * * Known contributors to this file: * */ #include #include "file.h" #include "path.h" #include "prototypes.h" #include "sect.h" #include "xy.h" int neigh(coord x, coord y, natid own) { int i; struct sctstr sect; for (i = DIR_FIRST; i <= DIR_LAST; i++) { getsect(x + diroff[i][0], y + diroff[i][1], §); if (sect.sct_own == own) return 1; } return 0; }