/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* rej.c: Various relations setting routines
*
* Known contributors to this file:
* Dave Pare, 1994
* Markus Armbruster, 2005-2013
*/
#include
#include "file.h"
#include "nat.h"
#include "news.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "server.h"
void
setrel(natid us, natid them, int rel)
{
struct natstr *mynp = getnatp(us);
struct natstr *themnp = getnatp(them);
int oldrel;
char *whichway;
int n_up = 0;
int n_down = 0;
char *addendum = NULL;
if (CANT_HAPPEN(rel < AT_WAR))
rel = AT_WAR;
if (CANT_HAPPEN(rel > ALLIED))
rel = ALLIED;
if (CANT_HAPPEN(!mynp || !themnp))
return;
if (us == them)
return;
oldrel = relations_with(us, them);
if (oldrel == rel)
return;
if (rel > oldrel)
whichway = "upgraded";
else
whichway = "downgraded";
if (rel == ALLIED) {
addendum = "Congratulations!";
n_up = N_DECL_ALLY;
} else if (rel == FRIENDLY) {
n_up = N_UP_FRIENDLY;
n_down = N_DOWN_FRIENDLY;
} else if (rel == NEUTRAL) {
n_up = N_UP_NEUTRAL;
n_down = N_DOWN_NEUTRAL;
} else if (rel == HOSTILE) {
addendum = "Another cold war...";
n_up = N_UP_HOSTILE;
n_down = N_DOWN_HOSTILE;
} else if (rel < HOSTILE) {
addendum = "Declaration made (give 'em hell).";
n_down = N_DECL_WAR;
}
if (addendum && us == player->cnum && !update_running)
pr("%s\n", addendum);
mpr(us, "Diplomatic relations with %s %s to \"%s\".\n",
cname(them), whichway, relates[rel]);
if (!(getrejects(us, themnp) & REJ_TELE))
mpr(them,
"Country %s has %s their relations with you to \"%s\"!\n",
prnat(mynp), whichway, relates[rel]);
putrel(mynp, them, rel);
putnat(mynp);
if (!player->god) {
if (oldrel == ALLIED)
nreport(us, N_DIS_ALLY, them, 1);
else if (oldrel < HOSTILE && rel >= HOSTILE)
nreport(us, N_DIS_WAR, them, 1);
if (rel > oldrel)
nreport(us, n_up, them, 1);
else
nreport(us, n_down, them, 1);
}
if (opt_HIDDEN)
setcont(them, us, FOUND_TELE);
}
void
setcont(natid us, natid them, int contact)
{
struct natstr *np = getnatp(us);
if (CANT_HAPPEN(!np))
return;
putcontact(np, them, contact);
putnat(np);
}
void
setrej(natid us, natid them, int how, int what)
{
struct natstr *np = getnatp(us);
if (CANT_HAPPEN(!np))
return;
putreject(np, them, how, what);
putnat(np);
}